More Missiles
In reply to #5552 Fusion Rockets and Missiles by Scott S. Kellogg
Replies:
- #5556 Re: More Missiles by Scott S. Kellogg
[email removed] (Scott S. Kellogg) writes: > Thruster plates are dead. > Fusion Rockets are in. > Well Ladies and Gents, you all outta know what that means. The > only kind of sensor you'll need to detect these ships is the Mark-I > eyeball. [etc.] True enough, although to detect one at any range, you will need an increasingly large telescope. Those range bands are *big*! For a sense of scale, imagine trying to detect that Saturn V first stage with the naked eye from the surface of the moon. > I think Bertil & Wildstar are getting Far more complicated and > expensive than they have to with their missile seeker heads. > Passive is THE way to go. I think that we're now assuming some unspecified form of autonomous terminal homing; passive IR, Neutrino, or Densitometer are all possible. Missiles will want long-range targetting information (particularly SIMs) from the launching ship, so that the missile can be guided to the correct target if there are several near the same bearing. > Ok, what counter measures can you pull against a missile with a > totally passive seeker head? Well, you can shoot at it. It probably has a fusion rocket for power, too, and should be pretty darn obvious. Lasers are the obvious choice, but a Cannister missile should do a number on an enemy missile, too. Delay detonation of the bursting charge until about 1.5s before impact; this gives a 200m radius sphere with considerably more pellets per unit volume. 1.5s doesn't give a 12G missile enough time to get out of the way. A small fission or fusion warhead should provide an adequate decoy, depending on the exact technology of the seeker head. The bomb could be radiation-enhanced in the appropriate frequencies to better simulate the ship's fusion exhaust. This may not be a practical suggestion, however! ;) Bertil Jonell [email removed] writes: > So there might be a niche for the HE as a cheap multipurpose missile (while > the SFF is a better but more expensive multipurpose). Great. And I see that KEAP now becomes a cheap missile (if a little difficult to hit with) that is more effective in ship-to-ship action than a HE missile, and considerably cheaper than a HEAP or SFF missile. > Using a DU penetrator with a slenderness of 1:100 (normal today is 1:20) > around 400kg, but that slenderness might be physically impossible (too slender > and it will break instead of penetrating). With a slenderness of 1:20... > twelve tons. Yes, this might make a good excuse. I think a 1:100 penetrator would be too slender; Uranium isn't a particularly strong metal ... and it makes a decent reason for not having a KEAPDU missile. > BTW: I think the Cannister and SFF missiles should be modified since their > max damage is dependent on the penetration and it is limited in the same ways > as that of the KEAP missile. Sounds reasonable. > I think restricting MFD's to military ships is a better option. I'm reminded > of the old starship combat discussion where I wanted there to be a major > difference between military and civilian ships, and the MFD could be a way > of doing this. Good Idea! MFDs at the current TL restricted to military vessels. Authorized para-military outfits (like starmercs with good reputations) could buy MFDs at a couple of TLs below the current military. And a few (*very few*) would appear on the black market (probably the same TLs or slightly lower as the starmercs can get). An unauthorized ship with a MFD installed, or with restricted weapons onboard, could be subject to immediate impound, or even seziure, by the authorities. I like this. > Argh! I misinterpreted the 'Friendly Velocity' formula on page 324. Haven't read that part yet. What do you think of the space combat movement changes? [email removed] - -------------------------------------------------------------------------- Science-Fiction Adventure in the New Era