>* Ship construction, maintenance, operation, and combat which didn't offend
> an astrophysicist, but are usable by non-technical players.
>* stars live in 3-space, based rougly on the known structure of our galactic
> arm (the Scarp is just this side of the Orion nebula; major, old imperial
> space stations are located on the arm's fringes nearest tangencies to earth)
> Space combat, however, is done either as chalk-board vectors or kriegspieled
> verbally.
>
>His rules variants have been serially published in The Wild Hunt, a role-
>playing APA (Amateur Press Association) run by Mark Swanson. I can provide
>information to anyone who'd like more...
>
Yes, please. I would like more info on the ship rules (construction, combat,
etc.). And if anyone else out there in traveller-land has any special or
otherwise interesting rules, how about letting us know at least what they are
concerned with so people can decide if they want to see them. I'd be
interested in seeing anything to do with ships and combat, or neat gadgets.
>Bill Ricker
>[email removed]
- ----------
>From the Bridge of the NOMAD
Captain Sir Michael Talmoth Commanding UPP: BA5A8B
AKA Paul Baughman ---> [email removed]
AKA Unka Paul
"You see me now a veteran
of a thousand psychic wars,
I've been living on the edge so long,
where the winds of limbo roar
And I'm young enough to look at,
but far too old to see
All the scars are on the inside,
I don't know if there's anything left of me..."
-- BOC --