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	id AA20859; Tue, 19 Sep 89 11:07:05 -0400
From: Steven J Owens <scratch>
Message-Id: [email removed]
To: @RELAY.CS.NET, @tektronix.tek.com:[email removed]
Date: Tue, 19 Sep 89 11:07:03 EDT
Subject: Re: Request for Traveller Tech
In-Reply-To: Message from "@RELAY.CS.NET,@tektronix.tek.com:[email removed]" of Sep 18, 89 at 3:47 pm
X-Mailer: Elm [version 1.5b]

Drat!  I sent a long reply to this, but it looks like it got lost in the
shuffle.  Here we go again...

> >Eyephone shades with eye-cursor
>
> 	Things that eyephone shades can be used for are weapons tracking,

	I'm planning a set of smartguns, but they're on a back burner
while I work on the fun stuff.

> 	If you do any combat you can use the shades to provide 360 degree

	This might be fun.  I'm thinking along the lines of programming
an image converter (from one of the journals) into my hand computer,
then filtering the data through the eyephone cameras through the
computer before displaying it to me.

	The other ideas outlined are also interesting, but I think the
GM is going to be very strict with Artificial Intelligences.

> Swap your hand comp rom pack out and put in a module for local street
> slang.  Then when the local street scum question whether you belong on
> their turf, you can respond to them eloquently with out resorting to
> violence.

	Uhmm... yes, but where do you find a street slang module?
Perhaps by dropping by the local major university's linguistics or
anthro dept...

> >Getting into the Rat Race...
>
> 	Swiss army rodents, a new style of computer peripheral hardware.
> For breaking into computers I think you would have a better method by using
> remote telecomunications from your hand comp.  And a human is a better lock
> pick than a machine, but as a bug or spy device it may work.

	Hmmm... I think you missed the point here.  The reason for the
rats to have the electronic lock picks and computer software is for
THEIR advantage when they're doing stuff, not so I can pull out a rat
and try to lockpick something.  My character's computer and electronics
skills are very high - I could probably hack most anything or pick any
electronic lock.

	As far as remote telecomm, for the most part I agree with you.
Too bad the GM doesn't.  I can see some of his view - that the ships
computers are self-contained and you have to gain entry to the ship to
hack them.  But then again many of the players and NPCs use their hand
computers linked to their ships computers while they're in port.  The
idea behind the ratbot's interface and software is that they can sneak
in to a "secure terminal" and dump the software directly into the
computer, without having to hack past any login software or what-have-
you.

	Speaking of which, what kinds of things could I do with my high
computer skill?  I'm in dire need of some ready cash (all of my benefits
were used getting a +4 intelligence, my hand computer, and a scientist's
scout/courier [from _More_Clout_For_Scouts_ in an early issue of the
Dragon]) and I'm thinking about software as a possible source.  I could
write some "standard" software and sell it, or I could try to do a
better version of the stuff on the list of ships software, or I could
try to write new and unusual programs.  Anybody have any ideas on new
programs for the ships computers, or for hand computers?

Steven J. Owens   |   [email removed]   |   [email removed]

"Okay, Major Jonathan "Wrong-Is" Wright rubs his magic ring of Imperial
 Intervention and twenty stormtroopers with battledress and gauss rifles
 pop out of the microwave oven..."

	- Sean T. Grape, in a truly bizarre traveller campaign...