Fusion Drives & Stuff...

By [unnamed sender] ·

TML message #5609From bundle 469

Leonard.Erickson:

>For a 5 ton projectile,

>V (g-hr) (m/sec)   KE(ergs) (% of BC) kilotons   diameter(meters)
>   1      3.528e3  3.112e19     .04     .7 kT        91
>   2      7.056e3  1.245e20     .18    3.0 kT       145
>   3     10.584e3  2.801e20     .39    6.7 kT       190
>   4     14.112e3  4.979e20     .70     12 kT       230
>   5     17.640e3  7.779e20    1.1      19 kT       267
>   6     21.168e3  1.120e21    1.6      27 kT       301
>   7     24.696e3  1.525e21    2.1      37 kT       334
>   8     28.224e3  1.991e21    2.8      48 kT       365
>   9     31.752e3  2.520e21    3.5      60 kT       394
>  10     35.280e3  3.112e21    4.4      75 kT       423
>  11     38.808e3  3.756e21    5.3      90 kT       451
>  12     42.336e3  4.481e21    3.3     110 kT       478
>  47.8  168.522e3  7.1e22    100       1.7 MT      1200   :-)

Fascinating.  But you got the velocities wrong on this.  One G-hour is
35280 m/s, NOT 3528 m/s.  Interestingly enough, you got your KE's right,
in spite of the incorrect velocities...


>BTW, for a 5 *gram* projectile, we get 1 millionth the energy, or
>1/100th the diameter. So change the diameters above to cm. Which means
>that 5 gm  projectile (a BB) at the veocity give by a mere 1 g for 1

5gm is NOT "a BB".  It is bigger than a .223 round (which is only
3.5gm).


John H Bogan
>   I finally figured out what the New Era reminds me of. Does any-
>one remember "The Morrow Project" ?

Yes.  Good point.  I'd forgotten the game, but upon checking, I find
(like you) that it is an almost exact parallel with TNE's background
campaign...


>  Hole three is plugged with doubletalk (but not as bad doubletalk as
>cheap, common and generally magic 'force fields':). Like Steve has
>shown, the engines on missiles are much smaller (and much less
>effective) than the ship drives.

<snicker>.  The missile's drives, in order to be capable of the kinds of
things they are listed as doing are ONLY equivalent to a 100 GIGAWATT
plasma gun, instead of the 100 TERAWATT fusion gun a Free Trader is
carrying around.  But under Striker rules, that's still a penetration of
6000 meters of steel at "short range" of 140Km or less...


wildstar:

>I've been thinking about T:TNE errata.  There isn't much of it, but
>there is some.  I've saved Steve Higginbotham's corrected insystem
>travel tables, and (of course) my own Governments in the Wilds fix.

>If anybody has more errata (down to individual typos), if you will send
>it to me, I'll edit it into one master list and post it to TML (say) in
>about a week.  I'll also take responsibility for making sure that
>someone at GDW sees and reads it, so we can get all of this stuff fixed
>for the next printing and/or the boxed edition :)

>How about it, everyone?

I'll get you a list of the things I have seen by the weekend (I hope)...


Bertil:
>  I imagine that the mechanism that harm the ship works like this: The
>fusion rocket eject <whatever> (soft xrays perhaps:). If it is inside
>an atmosphere, it will form a classical fireball just aft of the ship.

Nonsense!  It will do no such thing!  It will look just like a classic
fusion gun blast in the 100 terawatt power range.  Remember the Kzinti
Lesson.


>  I can accept a continous plasma gun with range 10 and pen 10
>resulting from the maneuver jets. Imagine the difficulty in maneuvering
>the whole bloody ship to aim the thing! :)

pen-10?  I HOPE you are talking about the attitude jets, and not the
main drive here, or you are full of it.  The main drive should be a
continuous penetration measured in dozens to thousands of meters of
steel...


wildstar:

>Hmmm.  That sounds like a reasonable way to limit the effectiveness of
>drives as weapons.  I'd make that about 100 major hits to the aft of
>your ship for running the drive in an atmosphere.

So you've decided to live in dreamland too?  I'm depressed...


>As far as attacking a ship, space station, or vacuum world with the
>drive exhaust, as a referee I'd probably come up pilot or astrogation
>task to aim the drive, and assign an amount of damage based on how well
>the roll was made (anywhere from 1 minor hit out at 10km or so, all the
>way up to a couple of hundred major hits for firing the drive while in
>a docking bay of a spaceport).  For any damage over about 2 major hits,
>I'd make the firing ship talk about half damage.  (Note that I don't
>have any physics to back this up; this is just what I'd do as a
>referee).

Play Star Wars!  If you are going to ignore physics just to make it feel
good, then play AD&D!  If you are going to throw out the physics, you
might as well start using magic in a big way, and settle for
Spelljammers...

				---Steve Higginbotham