Dave Nilsen on Missiles in TNE

By Kerry Harrison ·

TML message #5665From bundle 473Read the whole thread (2 messages)All messages with this subject

Replies:
     This is excerpted from a reply made by Geo Gelinas on GEnie to another
     player.  Thought y'all might be interested in it.

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          I am enclosing in this post an except from a letter by Dave
     Nilsen.  I hope it answers some of your questions about the nuclear
     pumped missiles.  The actual yield of each weapon can be found on a
     table in the starship weapon portion of the equipment section. Re:
     nuclear detonation lasers. I understand your misgivings, and let me
     say at the outset that your concerns about the overabundance of nukes
     is well-taken. However, the use of the Imperial Laws of War to explain
     why nukes were never used before was, I always thought, a very
     artificial and unsatisfactory device. Nukes would have been easily
     obtainable at Imperial tech levels, as they are now. But we will need
     to come up with more convincing reasons for why people don't use them
     than the long arm of the law. I would think that the vivid example of
     84 years of civil war and virus rampage (there are still hundreds or
     thousands of radioactively hot worlds) might have convinced people to
     be a little more thoughtful.

          Second, HE missiles and deadfall ordnance are still in wide use
     for orbital bombardment. However, HE missiles just don't make any
     sense at all for starship combat. I kept trying to keep them in, but
     they always required a lot of unconvincing rationalizations that, at
     the end, were only to retain HE missiles because we used to say that
     there were HE missiles. Why don't they work?

          First of all, those eenie little 50 kg missiles we used to know
     and love are a pathetic joke in a game that now uses reaction mass for
     vector movement. A 50 kg missile has no capacity for maneuver, and
     therefore no capacity to hit a target. Therefore, missiles need to be
     bigger in order to have the range to hit targets at the range we used
     to tell people they work at (remember how missiles were supposed to
     work better at longer ranges, while lasers, etc., worked better at
     short ranges?). Bigger missiles equal bigger targets for point defense
     batteries, and equal fewer missiles carried by the firing vessel. Once
     we worked out the physics required for lasers to hit targets at the
     ranges we had always blithely assumed lasers could hit targets at, it
     became absolutely ludicrous to assume that a missile would ever get
     close enough to its target to actually make physical contact with it,
     as an HE missile would. All of a sudden, it was pointless for ships to
     carry missiles at all, except for planetary bombardment. The only way
     to keep missiles in the game at all was to make them detonation
     lasers.  This also had the effect that Traveller will be easier to
     dovetail with 2300 when the time comes, but this was a by-product of
     the other requirements, not the cause for the decision.
     ======

     Kerry Harrison
     [email removed]