Re: 1889
In reply to #5787 Re: 1889? by Bertil Jonell
bertil skribe:
> > From: nosnhoJ enaD [email removed]
>
> > Well, I've managed to unearth a copy of Space:1889 at a gaming store in
> > San Jose, and I have to say I like the idea. It's simple to use and seems
> > to have a lot of potential. Any thoughts on why it never caught on?
>
> One theory that I have heard is that the rules and the background were
>incompatible in that they attracted different segments of the gaming community.
> The victorian background attracted the serious role players but the
> simplistic rules were more targetted toward beginners.
I always thought the idea sounded incredibly cool. I heard that the
rules were kind of iffy, but that wouldn't have dissuaded me as I'd
probably want to use the GURPS system regardless. The problem was that
I didn't really have time to actually use the thing in a game, and the
price was just too steep for curiosity reading. (I'm wealthier these
days, so I might pick it up some day if I ever see it again, but still,
I would have loved to see it as a GURPS sourcebook, where I could just
pay for the cool ideas without the rules I'm never going to use.)
btw, I don't think I've met a serious role-player who would be dissuaded
by simple rules. Broken rules, sure, but simple rules only turn off the
wargamers.
- --
colin roald | don't forget to stop and eat the roses. (larson)