Re: 1889

By Colin Roald ·

TML message #5797From bundle 482Read the whole thread (7 messages)All messages with this subject

In reply to #5787 Re: 1889? by Bertil Jonell
bertil skribe:
> > From: nosnhoJ enaD [email removed]
>
> > Well, I've managed to unearth a copy of Space:1889 at a gaming store in
> > San Jose, and I have to say I like the idea.  It's simple to use and seems
> > to have a lot of potential.  Any thoughts on why it never caught on?
>
>   One theory that I have heard is that the rules and the background were
>incompatible in that they attracted different segments of the gaming community.
>   The victorian background attracted the serious role players but the
> simplistic rules were more targetted toward beginners.

I always thought the idea sounded incredibly cool.  I heard that the
rules were kind of iffy, but that wouldn't have dissuaded me as I'd
probably want to use the GURPS system regardless.  The problem was that
I didn't really have time to actually use the thing in a game, and the
price was just too steep for curiosity reading.  (I'm wealthier these
days, so I might pick it up some day if I ever see it again, but still,
I would have loved to see it as a GURPS sourcebook, where I could just
pay for the cool ideas without the rules I'm never going to use.)

btw, I don't think I've met a serious role-player who would be dissuaded
by simple rules.  Broken rules, sure, but simple rules only turn off the
wargamers.


- --
colin roald  |  don't forget to stop and eat the roses.  (larson)