Re: 1889?

A thread of 7 messages, 22 July 1993 to 27 July 1993, in the order they were sent.

#5787 Re: 1889?

> From: nosnhoJ enaD [email removed]

> Well, I've managed to unearth a copy of Space:1889 at a gaming store in
> San Jose, and I have to say I like the idea.  It's simple to use and seems
> to have a lot of potential.  Any thoughts on why it never caught on?

  One theory that I have heard is that the rules and the background were
incompatible in that they attracted different segments of the gaming community.

  The victorian background attracted the serious role players but the
simplistic rules were more targetted toward beginners.

  One counterargument might be that games with very simplistic rules like
Vampire is doing well among those who fancies themselves to be serious
roleplayers today, so it might come down to a marketing mishap, or maybe
the view of simplistic systems have changed between then and now so it
was before its time.

> Are there any other enthusiasts out there?

  The only 1889 fan I know about is Ed 'Elminster' Greenwood:)
(He claimed as much during Gothcon 12 at least)

> Dane

- -bertil-
- --
"It can be shown that for any nutty theory, beyond-the-fringe political view or
 strange religion there exists a proponent on the Net. The proof is left as an
 exercise for your kill-file."

#5797 Re: 1889

bertil skribe:
> > From: nosnhoJ enaD [email removed]
>
> > Well, I've managed to unearth a copy of Space:1889 at a gaming store in
> > San Jose, and I have to say I like the idea.  It's simple to use and seems
> > to have a lot of potential.  Any thoughts on why it never caught on?
>
>   One theory that I have heard is that the rules and the background were
>incompatible in that they attracted different segments of the gaming community.
>   The victorian background attracted the serious role players but the
> simplistic rules were more targetted toward beginners.

I always thought the idea sounded incredibly cool.  I heard that the
rules were kind of iffy, but that wouldn't have dissuaded me as I'd
probably want to use the GURPS system regardless.  The problem was that
I didn't really have time to actually use the thing in a game, and the
price was just too steep for curiosity reading.  (I'm wealthier these
days, so I might pick it up some day if I ever see it again, but still,
I would have loved to see it as a GURPS sourcebook, where I could just
pay for the cool ideas without the rules I'm never going to use.)

btw, I don't think I've met a serious role-player who would be dissuaded
by simple rules.  Broken rules, sure, but simple rules only turn off the
wargamers.


- --
colin roald  |  don't forget to stop and eat the roses.  (larson)

#5800 Various Replies

Bertil Jonell [email removed] writes:
> Dane Johnson writes:
> > Well, I've managed to unearth a copy of Space:1889 at a gaming store in
> > San Jose, and I have to say I like the idea.  It's simple to use and seems
> > to have a lot of potential.  Any thoughts on why it never caught on?
> One theory that I have heard is that the rules and the background were
> incompatible in that they attracted different segments of the gaming community
> The victorian background attracted the serious role players but the
> simplistic rules were more targetted toward beginners.

Nah, I don't buy that argument.  How about this one: Space:1889 only
appeals to gamers who actually read (and enjoyed reading) the source
material: Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs.  The
rest just don't understand it.  And most of the current generation of
role-players, born around when Star Wars came out give or take a few
years, just haven't done the reading, either because they don't read
much, or because they aren't interested.

I have noticed an accellerating trend.  Everyone, even science-fiction
fans and role-players, seems to be doing less reading and more watching
of movies (on videotape, actually) and television.  And this is
reflected in our games.

> > Are there any other enthusiasts out there?
> The only 1889 fan I know about is Ed 'Elminster' Greenwood:)
> (He claimed as much during Gothcon 12 at least)

I like Space:1889.  A lot.  I know one other person who does.

I own a lot of role-playing games.  Some of them I've never played.
Some that I never will play.  Space:1889 is my favorite role-playing
game that I've never played and never will play.  It is the only game in
this category that I continue to spend money on.

*However*, I typically don't buy "new" stuff for Space:1889.  I buy
"used" stuff from Crazy Igor, or stuff I find in the bins down at
Wargamers' Depot.  There are two reasons.

Originally, I did this because I had just gotten burned (again) with the
MegaTraveller rules, and I didn't trust GDW to produce something worth
spending serious money on.

Currently, because I don't expect to ever be able to
play the game, I can't justify spending lots of money on it.

[email removed] (Chuck Hamilton) writes:
> I'm working on a framework for technology developments in Traveller (and
> SF games in general).  First, I'm trying to come up with the general
> categories available for advancement with tech level.

The company I work for manages databases for the National Science Foundation
and the National Institutes of Health.  Anyway, we have a classification for
academic disciplines that is used by the NSF.  I've listed it below (it
has broad categories and "details"; it's not perfect, but all of the
different parts of NSF can at least agree on it.  All of the disciplines
also have an "other" detail.  One other thing: it's weak in the medical
area, because NSF doesn't do much medical research (that's NIH's
mission).

Sciences and Engineering:
Engineering
	Aerospace, Electrical, Chemical, Civil,
	Mechanical, Materials, Industrial
Physical Sciences
	Astronomy, Chemistry, Physics
Envronmental Sciences
	Atmospheric, Earth/Geological, Oceanography
Mathematics
Computer Science
Life Sciences
	Biological, Medical/Health, Agricultural
Psychology
Social Sciences
	Economics, Political, Sociology, Anthropology,
	Linguistics, History of Science, Area/Ethnic Studies
Technologies
	Science, Engineering, Health
Other Science or Interdisciplinary Sciences

Non-Sciences:
Humanities
	History, English/Literature, Foreign Languages
Religion and Theology
Arts and Music
Architecture and Environmental Design
Education
	Science, Math, Social Science, Other Science, Non-Science
Business
Librarianship and Communication
Law
Social Service
Vocational Studies
Other Non-Sciences

Anyway, I hope that helps!


[email removed]
- --------------------------------------------------------------------------
                                                 Science-Fiction Adventure
                                                            in the New Era

#5810 Long Response to Various Stuff...

[email removed] (Derek Wildstar) types:
>
> Bertil Jonell [email removed] writes:
> >
> > One theory that I have heard is that the rules and the background were
> > incompatible in that they attracted different segments of the gaming community
> > The victorian background attracted the serious role players but the
> > simplistic rules were more targetted toward beginners.
>
> Nah, I don't buy that argument.  How about this one: Space:1889 only
> appeals to gamers who actually read (and enjoyed reading) the source
> material: Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs.  The
> rest just don't understand it.  And most of the current generation of
> role-players, born around when Star Wars came out give or take a few
> years, just haven't done the reading, either because they don't read
> much, or because they aren't interested.
>
> I have noticed an accellerating trend.  Everyone, even science-fiction
> fans and role-players, seems to be doing less reading and more watching
> of movies (on videotape, actually) and television.  And this is
> reflected in our games.
>

Not only that, but what books they are reading are, to my mind,
somewhat questionable... Witness all the D&D/Dangerous Journeys/BattleTech/
Shadow Run/etc. books taking up shelf-space in the SF section...It's
getting a little too self-referential for my taste:  instead of good
fiction spawning games the games are spawning the fiction, which then
spawn gaming supplements (The Drow stuff with Mennazoberanen <sp?> spring
to mind...)

Really, this shouldn't be that surprising:  Fewer than one person in one
hundred buys or checks out *one book a year*.  And I, personally, am
making up for at least a few hundred people in that statistic :).


>
> I like Space:1889.  A lot.  I know one other person who does.
>

Sounds like there are several more here on the list. :)  I'm more interested
and inspired by it than I have been by any game I've seen in quite awhile.
Unlike you, however, I'm pretty sure I know some people who might be
amenable to a game.


In response to Wildstar's comments above,
[email removed] (Martin Snow) types:

>I've read Verne and Burroughs, but that doesn't mean I think their
>universes would be interesting to wander about in.  I prefer playing
>in a world where things have evolved, not regressed.  For example, are
>there any female characters allowed in Space:1889?  If there are, there
>shouldn't be (for internal consistency) and if there aren't, probably half
>the likely players have just put that game back on the shelf and picked up
>the next Cyberpunk game.

>I take it as a sign of the maturity of the gaming public that games like
>Space:1889 die out rather than a sign of their illiteracy.

I find this hard to follow, I'm afraid.  Why is there maturity in
rejecting a game set in the period of English Imperial-/Colonialism?  I
mean, if we're looking at the barbarity of the time period, shouldn't
modern gamers be even more horrified to be gaming in a Medieval setting
where religious intolerance and even greater repression of women occurred?
Space:1889 takes liberty with the time period to minimize many of the more
negative aspects of the time period and/or turns them into an opportunity
for role-playing, as almost any game does.  <Shrug>  Artistic license and
all that :)

The difference in playing in a setting where things have evolved vs.
regressed is interesting, but I'm curious what exactly you mean by it.
What games *do* you enjoy that have 'evolved' settings?  Traveller?
T:TNE?  In many ways, I'd say that T:TNE seems a shoe-in for regressed,
considering the amount of decay and inhumanity perpetrated by Hard Times
and the Fall of the Imperium.  The RCESs are hardly a shining example of
man's moral character :)

I agree that simply liking a genre doesn't mean you'll want to game in it.
What Wildstar was saying, I think, was that the set of gamers who enjoyed
Space:1889 was properly contained in the group of gamers who enjoyed
Verne/Burroughs/Wells/(And who, perhaps, also enjoyed Blaylock's _Lord
Kelvin's Machine_ or Moorcock's "Oswald Bastable"), not that the two groups
were necessarily identical...


ObTraveller:
Mark Watson [email removed] comments:

>- - lack of conspicuous success led to usual GDW loss of interest and
>general spiral into oblivion.
>

This seems to be a somewhat common theme for GDW, not just in terms of
Space:1889.  It almost seems to me that all this mucking about with
Traveller stems in large part from the people writing the game not being
excited about it.  When it fails to make money, they decide to pound
on it to make it more "modern".  <Shrug>  Does this make sense to anyone
else?

>- - the background makes information about the hivers essential, but you
>still seem to need alien module 7 to play them. Also, has anyone ever
>seen a picture of an Ithklur?

I noticed this, too:  Not only do you need info on the Hivers you haven't
got, but I don't (at the moment) recall T:TNE giving you even a physical
description of the Ithklur, which Module 7 does, thank goodness!


>PS: I saw in a store this weekend a new game, FTL:2448. Anyone looked
>at it? Anything useful in it? How does it compare with Traveller?

Actually, this is an old game, which has been reincarnated :)  I've yet to
track down a copy, but I'm also interested in how it stacks up to
Traveller...Anybody?

Dane

[email removed]
[email removed]
TNS Stringer ------------ Terra/Solomani Rim (1827 G867975-8)
"I'm not a real scientist, but I play one in an RPG."

#5811 Space:1889

I think that Space:1889 is a little bit out of our charter, but what the
heck.  Obligatory Traveller content: I saw Frank Chadwick at Historicon
this weekend, and there is no truth to the rumor that the Space:1889
design sequence material will be included in "Fire, Fusion and Steel",
the current title for the Technical Architecture project.

Colin Roald [email removed] writes:

> btw, I don't think I've met a serious role-player who would be dissuaded
> by simple rules.  Broken rules, sure, but simple rules only turn off the
> wargamers.

Actually, Space:1889 is the only role-playing game to be covered favorably
in the very anti-fantasy pages of MWAN (The Midwest Wargamer's Association
Newsletter).  This was very much a wargamer's set of rules, with no fewer
than two sets of miniatures rules (both usable in a strict historical
sense as well) being written to expnad the coverage of the background.

[email removed] (Derek Wildstar) writes:

> appeals to gamers who actually read (and enjoyed reading) the source
> material: Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs.  The
> rest just don't understand it.  And most of the current generation of
> role-players, born around when Star Wars came out give or take a few
> years, just haven't done the reading, either because they don't read
> much, or because they aren't interested.

I think that I agree with you there.  I find it unlikely that anyone who
doesn't enjoy the above (and maybe H.G. Wells and H. Rider Haggard too)
is going to be very interested in Space:1889.  That automatically limits
its appeal to a fairly small niche market, which is probably why it wasn't
a success in the marketing sense.

> I have noticed an accellerating trend.  Everyone, even science-fiction
> fans and role-players, seems to be doing less reading and more watching
> of movies (on videotape, actually) and television.  And this is
> reflected in our games.

How so?  Care to explain it a little more?

[email removed] (Martin Snow)

> I've read Verne and Burroughs, but that doesn't mean I think their
> universes would be interesting to wander about in.  I prefer playing
> in a world where things have evolved, not regressed.  For example, are
> there any female characters allowed in Space:1889?  If there are, there
> shouldn't be (for internal consistency) and if there aren't, probably half
> the likely players have just put that game back on the shelf and picked up
> the next Cyberpunk game.

Like Wildstar says, you have to read and enjoy reading that 19th and early
20th century stuff for a game like Space:1889 to be interesting.  However,
I don't understand your comments about evolution.  It sounds to me like you
are suggesting that this is a gneral attitude, rather than one that you
hold personally, and given that the general player seems to be into Shadowrun
sorts of games representing more pleasant, evolved societies than the
Victorian era.  Besides, the comments about female characters lead me
to believe that you have not read the rules very carefully.  There is a
substantial section on female characters, with historical examples to back
it up.  Some careers are restricted to males, but a female character can
even join those by successful use of disguise (!). The female only career
of "Adventuress" is one of the best careers in the game, in terms of
skills and fringe benefits.  I don't think that female players would be
offended by this treatment, unless they really want to apply (current)
20th century sensibilites everywhere regardless of appropriateness.  My wife
is certainly willing to play...

(Side note: Space:1889 is hardly the only historically-based game to
treat male and female characters differently.  I draw your attention to
Lace and Steel, Flashing Blades, and a number of historical GURPS
supplements to begin with...)

> I take it as a sign of the maturity of the gaming public that games like
> Space:1889 die out rather than a sign of their illiteracy.

Sounds like flame bait to me!  Care to elaborate a bit?

Rob Dean
(A living fossil of gaming)

#5813 Re: Space:1889

> [email removed] (Derek Wildstar) writes:
>
> > appeals to gamers who actually read (and enjoyed reading) the source
> > material: Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs.  The
> > rest just don't understand it.  And most of the current generation of
> > role-players, born around when Star Wars came out give or take a few
> > years, just haven't done the reading, either because they don't read
> > much, or because they aren't interested.

Or because those books are hard to find, or because there's such a vast
amount of classic sf around to read that they haven't gotten around to
it yet.  Give us a break, mon.


- --
colin | everyone you see, everyone you meet, everyone you talk to, are all
roald | asleep. there are only a handful of fully awake people in the world,
      | and they live in a state of constant amazement.  (joe vs the volcano)

#5818 Re: Traveller and Space: 1889

> Bundle: 483
> Archive-Message-Number: 5811
> Date:     Mon, 26 Jul 93 14:28:29 EDT
> From: Robert S. Dean  [email removed]
> Subject:  Space:1889
>
> I think that Space:1889 is a little bit out of our charter, but what the
> heck.

I don't really agree with that.  In many ways Space:1889 is much
closer to Classic Traveller than T:TNE.  Just look at it:

	Traveller			Space:1889
	=========			==========
	Zhodani				Belgians
	Vagar				Flying Martians
	Grandfather			Ancient Weird Tech
	Jump Message Routes		Mirror communication network
	Emperor Strephon		Queen Elizabeth
	High Guard			Ironclads and Etherflyers
	Striker				??? The miniatures rules
	Space Opera Adventures		Space Opera Adventures
	Strange Alien Civs		Strange Alien Civs
	archeological wonders		archeological wonders
	dead civilizations		dead civilizations
	    to be looted		    to be looted
	       .			       .
	       .			       .
	       .			       .

As you can see there are lots and lots of stuff that the two games
have in common.

> From: Colin Roald [email removed]
> Subject: Re: Space:1889
>
> > [email removed] (Derek Wildstar) writes:
> >
> > > appeals to gamers who actually read (and enjoyed reading) the source
> > > material: Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs.  The
> > > rest just don't understand it.  And most of the current generation of
> > > role-players, born around when Star Wars came out give or take a few
> > > years, just haven't done the reading, either because they don't read
> > > much, or because they aren't interested.
>
> Or because those books are hard to find, or because there's such a vast
> amount of classic sf around to read that they haven't gotten around to
> it yet.  Give us a break, mon.

Get real.  The books are really cheap.  Much cheaper than new
paperbacks.  Look in the classics section at larger bookstoors.
Barns & Noble has lots of wonderful old stuff.  You can pick up
collections of all of the writings of various old authors.

Matt

- --
Matthew Goldman  E-mail: [email removed] Work: [phone removed]

When I'm shopping for a computer I don't look for the "Intel Inside"
logo, I look for the "non-Euclidean Inside" logo.