Space:1889
In reply to #5800 Various Replies by Derek Wildstar
Replies:
- #5818 Re: Traveller and Space: 1889 by Goldman of Chaos -- postmaster CRI-US
I think that Space:1889 is a little bit out of our charter, but what the heck. Obligatory Traveller content: I saw Frank Chadwick at Historicon this weekend, and there is no truth to the rumor that the Space:1889 design sequence material will be included in "Fire, Fusion and Steel", the current title for the Technical Architecture project. Colin Roald [email removed] writes: > btw, I don't think I've met a serious role-player who would be dissuaded > by simple rules. Broken rules, sure, but simple rules only turn off the > wargamers. Actually, Space:1889 is the only role-playing game to be covered favorably in the very anti-fantasy pages of MWAN (The Midwest Wargamer's Association Newsletter). This was very much a wargamer's set of rules, with no fewer than two sets of miniatures rules (both usable in a strict historical sense as well) being written to expnad the coverage of the background. [email removed] (Derek Wildstar) writes: > appeals to gamers who actually read (and enjoyed reading) the source > material: Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs. The > rest just don't understand it. And most of the current generation of > role-players, born around when Star Wars came out give or take a few > years, just haven't done the reading, either because they don't read > much, or because they aren't interested. I think that I agree with you there. I find it unlikely that anyone who doesn't enjoy the above (and maybe H.G. Wells and H. Rider Haggard too) is going to be very interested in Space:1889. That automatically limits its appeal to a fairly small niche market, which is probably why it wasn't a success in the marketing sense. > I have noticed an accellerating trend. Everyone, even science-fiction > fans and role-players, seems to be doing less reading and more watching > of movies (on videotape, actually) and television. And this is > reflected in our games. How so? Care to explain it a little more? [email removed] (Martin Snow) > I've read Verne and Burroughs, but that doesn't mean I think their > universes would be interesting to wander about in. I prefer playing > in a world where things have evolved, not regressed. For example, are > there any female characters allowed in Space:1889? If there are, there > shouldn't be (for internal consistency) and if there aren't, probably half > the likely players have just put that game back on the shelf and picked up > the next Cyberpunk game. Like Wildstar says, you have to read and enjoy reading that 19th and early 20th century stuff for a game like Space:1889 to be interesting. However, I don't understand your comments about evolution. It sounds to me like you are suggesting that this is a gneral attitude, rather than one that you hold personally, and given that the general player seems to be into Shadowrun sorts of games representing more pleasant, evolved societies than the Victorian era. Besides, the comments about female characters lead me to believe that you have not read the rules very carefully. There is a substantial section on female characters, with historical examples to back it up. Some careers are restricted to males, but a female character can even join those by successful use of disguise (!). The female only career of "Adventuress" is one of the best careers in the game, in terms of skills and fringe benefits. I don't think that female players would be offended by this treatment, unless they really want to apply (current) 20th century sensibilites everywhere regardless of appropriateness. My wife is certainly willing to play... (Side note: Space:1889 is hardly the only historically-based game to treat male and female characters differently. I draw your attention to Lace and Steel, Flashing Blades, and a number of historical GURPS supplements to begin with...) > I take it as a sign of the maturity of the gaming public that games like > Space:1889 die out rather than a sign of their illiteracy. Sounds like flame bait to me! Care to elaborate a bit? Rob Dean (A living fossil of gaming)