(Continued from previous message)
from affecting the vessel's RATIONALE: The safety of
performance. the team members and the
visitors to en-route systems
is of major importance. This
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restriction minimizes risk to RATIONALE: In theory,
both. proper planning and
5. Race Travel through computation of Jumps can
systems with starports of control the time spent in
ratings below C shall be jump as well as the distance
prohibited. travelled. In practice,
RATIONALE: This restriction however, this fine degree of
is inserted to encourage control is unavailable, and
strategic route planning. the duration of jumps may
6. Refueling through vary. We do not wish
wilderness methods shall be variances in jump length to
permitted in all systems en- decide the race. This also
route. All local regulations acts to encourage strategic
pertaining to refueling of route planning, as a team may
starships must be followed. feel that routing through two
RATIONALE: This presents systems with small gas giants
an excellent opportunity for and executing Wilderness
teams to show how they work Refueling in both may permit
together. Wilderness them to save time over a
refueling also typically single world with a busy
takes less time than starport starport and no possibility
refueling. Teams may always of Wilderness Refueling.
choose to engage in starport 9) There shall be a
refueling, however. maximum of fifty (50)
7. Competing teams may participating vessels in the
choose their own routes race. No star system may be
between the start and finish represented by more than one
of the race; all routes must participating vessel in the
pass through the systems of race or at any stage of
RHYLANOR and TRIN. qualification. Each
RATIONALE: This is part of participating vessel and team
the ongoing effort between shall have completed three
many travel, star-sport, and races designated by the
tourism organizations, and Committee as qualifying
the Regency Office for races, and shall have
Economic Development to find finished said races with a
out why travellers choose to total of not less than
visit some worlds over eighteen (18) Qualifying
others, and to work with Points, and an average of not
bypassed worlds to improve less than six (6) Qualifying
tourism. Points per qualifying race.
8. The actual time spent Ten (10) Qualifying Points
in Jump Space by competing shall be awarded for a first-
vessels shall not be counted place finish; five (5)
against total race time. All Qualifying Points shall be
time spent in Normal Space awarded for a second-place
shall be counted for all en- finish; three (3) Qualifying
route locations; at REGINA, Points shall be awarded for a
time shall start when a third-place finish; no points
vessel clears the starport shall be awarded for fourth-
traffic area; at GLISTEN, place or lower finishes. If
time shall stop when a vessel more than fifty (50) vessels
is cleared to enter the qualify, selection shall be
starport traffic area. made by accepting the highest-
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average-scoring vessels and tend to indicate consistency
teams first. If there are of skill).
more vessels and teams with
a particular average score
than there are remaining open
positions in the race roster,
selection shall be made by
taking the vessels and teams
with the highest total score.
If there are more vessels
that have achieved a specific
score than there are
remaining open positions in
the race roster, selection
shall be made by random
drawing among the vessels and
teams with the specified
score.
RATIONALE: Qualifying races
will be selected to emphasize
the skills and teamwork
needed to perform well in the
Glisten Cup Race. A field of
fifty provides opportunities
for wide participation while
keeping the race size
manageable; the restriction
of one team per system
guarantees that no one system
can dominate the race. The
low qualifying score (18)
allows teams that are not
well funded, but well skilled,
to have a chance at
participating. The
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