2300 combat

By [unnamed sender] ·

TML message #5961From bundle 493

The 2300 ship combat system is quite easy to play and can be
quite exciting and fun.  I've played in quite a few battles
and have enjoyed them immensely, when I survived.

However, as already stated by others, there are a lot of
inconsistencies.

1. Top of my list.  You control a missile using some sort of
   communication device which operates at light (or less) speed
   so when telling a missile that is 10 hexes away to target a
   ship you are facing the same (if not worse) time delay as
   if you were firing one of your energy weapons from the ship
   at the target from the 10 hex distance.

2. When 2 or more DETONATION missiles enter your hex you have the option
   of using your energy weapons to shoot them.  Assuming you miss
   and that the missile owner detonates only ONE of the missiles
   this phase you automaticly get a FREE point defence shot ONLY at
   the DETONATing missile.

3. A ship CAN DETECT a relay in a missile triggering and aim and fire
   all facing weapons at the target before the relay closes and the
   missile detonates.

4. DETONATION Missiles can fire at targets in ANY of the 7 hexes
   around or in the one they detonated in.  No facing restrictions
   for this baby.

5. A ship can go from 0 to 9 movement instantaneously and yet this speed
   and agility is not factored into the weapon targetting routines.  Hmm
   actually its been a while since I last looked at the rules, I may be
   wrong on this one.

6. Ships can't mask friendly ships from enemy fire in any way.  You park
   your Froggy Carrier (the one that blotts out half the sky) between your
   small freighter and that nasty enemy incoming fighter and you still
   can't prevent him from shooting the freighter to pieces.  It's like in
   HIGHGUARD where you park an imperial heavy fighter right next to your
   stationary ship (or in your cargo hold) and the computer difference
   alone (9 vs 0) makes it impossible for the little guy to hit your ship
   at all.  Ho hum.

The game is fine so long as you don't look too close at the reasonig
behind the mechanics.


Bruce...         [email removed]