1.
Muir,
About your changes to starcruiser acceleration, decellaration and turning:
I don't know the game but as far as I know the propulsion system in use is
only (?) the stutter warp. Since Stutter Warp does not involve moving in
in the classical sense (the ship jumps from one place to another) i don't see
how you can introduce (de)acceleration. The warp drive is simply active or
inactive. On rotation the effect will depend on one aspect of the stutter
drive I'm not familiar with: Does changing direction of stutter movement
involve rotating the ship in the desired direction?
2.
The idea for converting the 2300 universe to GURPS seems interesting.
However I've been doing the opposite. There are three reasons for this
choice: (a) the main problem with 2300 rules is that they are terribly
incomplete. Using the task system it is very easy to adapt GURPS rules.
(b) I don't like many aspects of GURPS like character generation and combat
with fire weapons (I remember at least one instance where GURPS is quite
unbelivable: the target range/speed modifiers). And (c) 2300ad as a few good
points like the task system which is much more elegant than the gurps system.
The combat system is also very effective for the kind of combat the I use most:
few people shooting at each other with handguns in the corridors of some space
station or ship.
Still I only played GURPS a couple of times so I may be wrong about its
shortcomings. When you have tried your adaptations let me know the results.
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Pedro A.C. Tavares
Faculdade de Ciencias - Universidade de Lisboa
Email: [email removed]
[email removed]
[email removed]
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