Zhodani & Psionics Information?
Replies:
- #604 Re: Zhodani & Psionics Information? by Bertil Jonell
Hello out there in the Imperium and the Zhodani Consulate...
Does anybody out there know anything about the Zhodani, or
about any expansion rules for Psionics? Just curious, I'm now playing
a Zhodani Nobleman psionic in our local traveller game. We've got the
module, Expedition To Zhodane, and I've got Journal #23, with Zhodani
Philosophies. I *used* to have the Zhodani Alien Module (#4). For the
longest time it was lying around collecting dust because I was hardly
ever playing traveller, and when I was I wasn't playing Zhodani, and now
that I finally need it, I can't find it! (I *think* I leant it to some-
body...)
I'm thinking of writing a little expansion for psionics - not
to increase the power, but to fill in some gaps that seem to be in the
rules (telepathy, for example, jumps from skill 5 strength 2 sending
thoughts to skill 9 strength 9 probing... what about the skills and
strengths in between?) and to add some techniques for using existing
psi abilities ("flickerscanning" for example, using sense thoughts by
skimming rapidly through a large crowd of people looking for key thoughts
or intentions - after which the psi would follow-up with a direct sense
thoughts) and some non-psi techniques for dealing withh psis ( the "jingle"
method of keeping your mind from being read, from Alfred Bester's _The
Demolished Man_). Maybe (very iffy) some new minor technologies that
can be used by psis (psionically sensitive material that can have a message
or image psionically imprinted on it). Any other thoughts occur?
Steven J. Owens | [email removed] | [email removed]
"Okay, Major Jonathan "Wrong-Is" Wright rubs his magic ring of Imperial
Intervention and twenty stormtroopers with battledress and gauss rifles
pop out of the microwave oven..."
- Sean T. Grape, in a truly bizarre traveller campaign...