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- #6124 Re: TML nightly: Msgs 6094-6101 V62#2 by The Flynnman
The subject was left blank on purpose. Sort of a commentary on _some_ of the
threads that have been propogating here, lateley.
Come on, people! Traveller (whatever the incarnation) is a role-playing
game. Now, let's look at each of those words one at a time...
It's a game. It's supposed to be fun.
It's a game. The rules aren't laws, they're guidelines. If you don't like a
guideline, call it optional, and don't opt for it.
It's a game. It's not real. It's fiction. Very little in the game will
greatly change the real-world (except for a few pocket-books.)
Playing. (go back to "It's supposed to be fun.")
Playing. Don't take it _too_ seriously.
Playing. "It's not who wins, it's _how_ you play."
Role. (Here's where I really get on the soap-box.) What's _your_ role in
making things better? Don't like a rule? Come up with an alternative, and
_share_ it. Don't like the background? Come up with an alternative, and
_share_ it. Notice a typu/misprint? Point it out. Don't like the structure/
organization/printing/pricing of a product? Tell GDW. Hate the lack of
scenarios/adventures that you can relate to? Write one. ...But don't _just_
complain about how you don't like it (whatever "it" is,) direct your energy.
Make "it" better. Use that imagination of yours, that you were probably trying
to spark in the first place by playing an RPG.
I'll shut-up now, 'cause I've probably P.O.d half of the list at this point.
I apologize for being pedantic and repetative, but I just _had_ to get this
off of my chest.
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[email removed]