Re: ???
In reply to #6152 Multiple Replies by Derek Wildstar
Derek Wildstar wrote: >[email removed] writes (Vanya): >> 1) Combat is very safe (avg damage from 9mm round-3.5pts, avd hits avg >> character can take in chest (STR+CON)*3=(6+6)*3=36pts --> 10 rounds of 9mm): >> the average party will run out of ammo before they are killed. (I calmly let >> him shoot me in the gut while I return fire.) >Quick-n-Dirty fixes: (Don't know what this does to "game balance" or anything >else, but it definitely *WILL* make combat deadlier). Double the damage value The one me and a friend came up with Friday night was to simply roll d20's instead of d6's for damage. Guess the TNE proof readers missed this when they went through the book :-) A d12 or d15 could also be used instead of the d20. The problem the d12 is that TNE doesn't use a d12's for anything else. And the d15 doesn't exist (well, I've never seen one) but it is used to making saving rolls against age effects! Pauli Paul Dale | [email removed] Department of Computer Science | [phone removed] University of Queensland | Australia, 4072 | Did you know that there are 41 two letter | words containing the letter 'a'?