Re: ???

By Pauli ·

TML message #6156From bundle 506Read the whole thread (3 messages)

In reply to #6152 Multiple Replies by Derek Wildstar
Derek Wildstar wrote:

>[email removed] writes (Vanya):
>> 1) Combat is very safe (avg damage from 9mm round-3.5pts, avd hits avg
>> character can take in chest (STR+CON)*3=(6+6)*3=36pts --> 10 rounds of 9mm):
>> the average party will run out of ammo before they are killed. (I calmly let
>> him shoot me in the gut while I return fire.)

>Quick-n-Dirty fixes: (Don't know what this does to "game balance" or anything
>else, but it definitely *WILL* make combat deadlier).  Double the damage value

The one me and a friend came up with Friday night was to simply roll d20's
instead of d6's for damage.  Guess the TNE proof readers missed this when
they went through the book :-)  A d12 or d15 could also be used instead of
the d20.  The problem the d12 is that TNE doesn't use a d12's for anything
else.  And the d15 doesn't exist (well, I've never seen one) but it is used
to making saving rolls against age effects!



        						Pauli

Paul Dale                       | [email removed]
Department of Computer Science  | [phone removed]
University of Queensland        |
Australia, 4072                 | Did you know that there are 41 two letter
                                |     words containing the letter 'a'?