Re: 3D traveller

By George W Herbert ·

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Doing Traveller in 3D sounds attractive until you have to work
out some mechanics for it... then your brain starts to hurt.

You _can_ do it; I'm doing it right now for an alternate
setting I'm toying with, though I may give up in the end
and abstract things quite a bit.  One problem is that to
map out a subsector-sized chunk, you need to use the
sector-sized map squares, which hurts after a little while.
They're hard to read and work with, and harder to draw in
the useful info (base, starport, GG presence, etc).
It also is hard to fit a whole "subsector" (being defined
as roughly the boundaries of one jump radius) on one
piece of paper in any case.  This really hurts more than
the small squares do; you lose the forest for the trees
in your flurry of pages of map.

This is one of the places where realism may not be a good
idea... it usually slows down managing the game without
introducing that much more advantage in the gaming situation.
I usually avoid such complications barring really good reason
to keep it that way.

- -george william herbert