Re: 3D traveller
Replies:
- #6217 Re: 3D traveller by John C. Orthoefer
Doing Traveller in 3D sounds attractive until you have to work out some mechanics for it... then your brain starts to hurt. You _can_ do it; I'm doing it right now for an alternate setting I'm toying with, though I may give up in the end and abstract things quite a bit. One problem is that to map out a subsector-sized chunk, you need to use the sector-sized map squares, which hurts after a little while. They're hard to read and work with, and harder to draw in the useful info (base, starport, GG presence, etc). It also is hard to fit a whole "subsector" (being defined as roughly the boundaries of one jump radius) on one piece of paper in any case. This really hurts more than the small squares do; you lose the forest for the trees in your flurry of pages of map. This is one of the places where realism may not be a good idea... it usually slows down managing the game without introducing that much more advantage in the gaming situation. I usually avoid such complications barring really good reason to keep it that way. - -george william herbert