Re: 3D traveller
In reply to #6210 Re: 3D traveller by George W Herbert
Mapping traveller maps into 3-d isn't that bad. I did it back in HS (circa 1983). But what you have to do is drop the damn hex grid. You map all the stars into spherical coordinates. [Note: Spherical Coordinates are an ordered triple of (theta1, theta2, r) where theta1 is the angle from the X-axis in the X-Y Plain; theta2 is the angle from the X-axis in the Y-Z plain; and r is the distance from the origin.] There are mapping functions between this and Cartesian Coordinates. And yes you need a computer to do all this, I've had a good programmable calculator since HS. So it was no problem. You also need a computer/good calculator to do the jump calculations. I wrote a program either in Basic or Turbo pascal, I don't remember if it was on an apple or an IBM-PC, to convert subsectors for me. And a second which took the output and printed an Epson map of the sector. The map was flat X-Y plain with elevations on it so we could figure out where we where headed and the coordinates of the world. Today with the new HP-48xx which has 3-d display primitives built in you could put the whole sector into it and display it in 3-d (much the same way your characters are, yes they have cool holo-systems but...) Finaly don't ask me for the code. It wasn't that hard to write (I did it from a good geometry book.) And you try and find some code you wrote in HS! If I had a current Traveller campain I would rewrite the software. johno