Striker question

By Steve Gibbons ·

TML message #6547From bundle 529

Greetings, All,

I've been fiddling with high-tech striker and high-guard, and I thought that
a battlefield meson accelerator would make a nice addition to a 50ton company-
support craft, then I dug into the rules...

I noticed a few ambiguities, namely regarding weapon accuracy and range.  If
anyone's dealt with BFMGs in striker before and already resolved this, I'd
really appreciate some feed-back.

Loren:  If this could be fixed in "striker-2", I'd send you fan-mail for at
least a month...  :)

BTW, I wasn't planning on an an anti-ship weapon, just anti-personnel and anti-
"armor", but it seems to me that the battlefield meson accelerator has quite a
bit going for it as a ship-to-ship weapon if some thought were put to it.

Regards,

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[email removed]