The ever-present rule mods (this time for crewing a ship)

By Joe Heck ·

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John Lewis asked me to post how I changed the rules to fit my idea of
traveller... so:

This are all designed for small ships - I'm not familiar enough with larger
ships (i.e. Azhinti High Lightning, Kinunir, etc) to be able to say if these
would work.

Crewing a ship. You don't *have* to have 2 Maneuvering pilots when the only
two drives on the ship are Jump & a Fusion Rocket (or HEPLar, or whatever),
so I dropped the Maneuvering position down to 1.

Electronics is currently calc'd at #Comm + #Sensors x Computer Multiplier.
Well - okay - to run everything all the time, you might need someone. But
there's not reason to run ALL of it all the time, so you might figure the #
req'd in combat and general operation - and it usually falls much lower. For
example, if you had a Densitometer, Neutrino, and NAS all stuck in the ship
- - there's three sensor's you'd never use on an emergency basis (actually -
I've seen the Densitometer used that way, but...). Anyway - that takes down
three, plus I almost *alyways* keep multiple comm links in a ship (2 Maser,
1 radio) and PCs rarely use more than one at a time, which removes another
2... you get the idea.

Gunnery - I leave it at simply a person for each weapon, instead of
including one for the MFD. My view of that box is something along the lines
of the targeting system in modern fighters - it just let's you know when
you're on target and have a lock for missles. Each gunner can choose to work
with it or not, but it's not something that requires a person manning it.

Engineering I pretty much leave as is. It's based off maintenance points,
and without re-writing all those rules (which I kind of like anyway), I
leave the engineering staff as is. I very often have extra engineers as NPCs
on boats anyway - they're a good place to put humor&/or intrigue (or just
plain cannon fodder) when needed.

All these details are for Brilliant Lances/FFS supplements to TNE (which are
the bits that include the rules for calc'ing a ship's crew requirement).

Anyone else have mod's that they use to help out PC's running a ship?

 joe                          University of Missouri - Columbia
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