The ever-present rule mods (this time for crewing a ship)
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- #6549 Re: The ever-present rule mods (this time for crewing a ship) by Derek Wildstar
John Lewis asked me to post how I changed the rules to fit my idea of traveller... so: This are all designed for small ships - I'm not familiar enough with larger ships (i.e. Azhinti High Lightning, Kinunir, etc) to be able to say if these would work. Crewing a ship. You don't *have* to have 2 Maneuvering pilots when the only two drives on the ship are Jump & a Fusion Rocket (or HEPLar, or whatever), so I dropped the Maneuvering position down to 1. Electronics is currently calc'd at #Comm + #Sensors x Computer Multiplier. Well - okay - to run everything all the time, you might need someone. But there's not reason to run ALL of it all the time, so you might figure the # req'd in combat and general operation - and it usually falls much lower. For example, if you had a Densitometer, Neutrino, and NAS all stuck in the ship - - there's three sensor's you'd never use on an emergency basis (actually - I've seen the Densitometer used that way, but...). Anyway - that takes down three, plus I almost *alyways* keep multiple comm links in a ship (2 Maser, 1 radio) and PCs rarely use more than one at a time, which removes another 2... you get the idea. Gunnery - I leave it at simply a person for each weapon, instead of including one for the MFD. My view of that box is something along the lines of the targeting system in modern fighters - it just let's you know when you're on target and have a lock for missles. Each gunner can choose to work with it or not, but it's not something that requires a person manning it. Engineering I pretty much leave as is. It's based off maintenance points, and without re-writing all those rules (which I kind of like anyway), I leave the engineering staff as is. I very often have extra engineers as NPCs on boats anyway - they're a good place to put humor&/or intrigue (or just plain cannon fodder) when needed. All these details are for Brilliant Lances/FFS supplements to TNE (which are the bits that include the rules for calc'ing a ship's crew requirement). Anyone else have mod's that they use to help out PC's running a ship? joe University of Missouri - Columbia [email removed] [phone removed]