I was the post regarding TL vs Income, and one of the biggest things I
always had a difficult time with was describing exactly _how_ economics
worked in the Imperium. I think there was something a year or two back on
how economics worked - mostly for income & ships for the planets in a TCS
game - but here's what I've worked up.
Now... these are all guesstimates, but seem to work for realities sake in
my game.
For the number of Naval ships in/around a planet, multiply the population
code by the trade # (the table in Traveller that rates exchange rates -
TL15, Starport A = 1). Some examples of this calc: Jenghe (Spinward Marches)
would have 4 naval ships, Regina: 8, Efate: 10. For naval ships - I had in
mind something along the lines of a TypeT patrol ship or SDB.
The number of merchanter's in port / orbiting at any given time is given by
the same calc (Pop Code x Exchange Rate) x (6+1d6-1d6). This gives a range
of the same number of Naval ships to 35x the number of naval ships.
I'm sure someone else has similiar ideas... anyone?
joe University of Missouri - Columbia
[email removed] [phone removed]