Fire, Fusion, & Steel

By [unnamed sender] ·

TML message #6600From bundle 533All messages with this subject

Hello fellow Travellers,

after the arrival of FF&S, I am back alife. Okay, here are the results of
the german jury:

At first the positiv remarks...they are a bit shorter!

- - I like the variety of FTL Travel methods.
- - I like the different Maneuver drives...especially the reintroduction
  of thruster plates. This includes the Dean drive...though I suppose
  it has nothing to do with Rob Dean ? ;-)
- - The addition of PNF Piezo nuclear Fusion is wonderfull!
- - I like the rules for Cyberware.
- - Wow...they used the metric system...I think I should mention that,
  because very few game companies do use this system in their design
  rules. Something to praise is the table on page 5!

Well let us change to the bad ideas.

Guys at GDW, what do you think about announcing a book full of technological
rules which cover all parts of technical problems, and then forget about
wet navy ships ? I am planning a campaign for such an environment since
TNE came out. And what happens? They do not include the required rules,
though they put in some artifical gills in the cyberware rules and even
aquatic skin! But how can I use such things without submarines ?

What the book does include are 62 pages full of weapon design rules, complete
with ideas how the weapons work and on and on and on and on.... all those
shit I do not like! Well I know that this is my own impression, but gee...
following the discussion on this list, even this thick book of rules is
not complete.

Some of the design sequences give me some trouble, but more detailed comments
on this in later postings.

All in all I was dissapointed by this source book. I thought I would get
more technic, and less weapons then I got.

Juergen Kirsch
[email removed]