To Hit vs. Size

By [unnamed sender] ·

TML message #6601From bundle 533

This post references High Guard, but I think Brilliant Lances has the
same type of concern.

Does anybody out there know the basis for the size code To Hit
modifiers in HG?  You know, ships less than 100T (Size 0) get a -2 to
be hit, <2000T gets a -1, <20,000T gets a +0, <75,000T gets a +1,
bigger gets a +2.

This looks sort of logarithmic.  However, it's not reduceable to an
equation.

So, I thought it might be based on the surface area of the sphere
whose volume is the tonnage.  Unfortunately, this didn't work either.

Has anybody else been concerned enough about this to figure it out?

Thanks.

- - Chuck

- -----

Chuck Hamilton                                           [email removed]

"Crew or frozen watch casualties are replaced free at any naval base."

                                     - Trillion Credit Squadron, p. 35