equipment & errata

By [unnamed sender] ·

TML message #6903From bundle 550

Not long ago someone asked about prices for food and
overhead.  Not only is this info not present in the
New Era rules but a host of other equipment (ranging
from flare guns to climbing equipment and underwater
equipment to handcuffs) has not made the transition.
I have cut and pasted over four pages of such items
from the MegaTraveller rules.  The following data is
from Traveller Book 3, Worlds and Adventures:

FOOD AND OVERHEAD

  The following are indications of the prices for food
and basic survival:

   Basic Cuisine on a Daily Basis: Food is available
in a variety of forms and qualities.  Prices indicated
are per person.
  Restaurant meals of ordinary quality cost Cr10 per
day.  Excellent qualtiymeals range in price from Cr20
to Cr50 per person.  Travellers" Aid Society
facilities provide excellent quality meals to members
and guests for Cr20.
  Food purchased from vendors for preparation at home
costs about Cr5 per day and weighs about 1 kg.
  Preserved foods for rations on expeditions may be
canned or packaged (Cr20 per day, weighs 0.5 kg) or
dehydrated (Cr25 per day, weighs 0.2 kg, dependent on
locally supplied water).

  Subsistence on a Long Term Basis:  In situations
where time passes quickly, personal survival or
subsistence costs can be assumed to be the values
given below:
  Starvation Level - bare minimum of food, Cr60 per
month.  Dismal lodging, Cr60 per month.
  Subsistence Level - reasonable food, Cr120 per
month.  Acceptable lodging, Cr180 per month.
  Ordinary Level - good food, Cr200 per month.  Good
lodging, Cr200 per month.
  High Living - excellent food, Cr600 per month.
Excellent lodging, Cr300 per month.

  Ship Crews - Individuals living on ship-board have
ordinary lodging and food taken care of, but generally
spend much of their salary for expenses and other
costs.

- ------------------------------------------------------
In partial answer to my previous grubling about the
lack of high tech melee weapons here are the stats for
the plastic knife from the MegaTraveller 1 computer
game extrapolated by me to TNE standards:

Plastic Knife: This knife is similar to a regular
dagger, but constructed of a dense hydrocarbon
plastic.  After the weapon has been melted or
misshaped, it can return to its normal shape by
tapping it sharply against a firm base.  This plastic
weapon cannot be discovered at starport weapon
detection areas.

TL  Vol        Weight  Price  Range   Hit Mod   Damage
- ------------------------------------------------------
9   0.2 liters 0.1 kg  Cr300  S       +2        1D6


- ------------------------------------------------------
I also have found some more suspicious items in the
T:TNE rules.  In the Autoguns weapon listings for the
VRF Gauss guns I have the following stats which seem
to be slightly transposed:

                        -----Weight----
Caliber              Empty    Loaded Ammo  Magazine
- ------------------------------------------------------
VRF Gauss gun (veh)   26.68   41.68  15    30000C/2
VRF Gauss gun (mp)   162.68  162.43  0.25  500C/137

                     Price      Price
Caliber              Weapon     Ammo
- ---------------------------------------
VRF Gauss gun (veh)  4213     0.01/320
VRF Gauss gun (mp)   5103     0.01/915


Somehow it just seems counter-intuitive that the
vehicular weapon weighs less.  It seems that most of
the above numbers for the veh model with the exception
of ammo wt. and magazine cap. should be switched with
the mp model and vice-versa.

Another item: what is the mass of a sand cannister and
what is its volume?  I assume the improvement in beam
reduction by sand casters is a result of the electro-
magnetic field generated and not because of different
types of sand.

Peter B. Juzyk