starport B shipping

By Grant Sinclair ·

TML message #6904From bundle 550

[email removed] suggested that to solve the problems caused by loss of
thruster technology:

> Class A's build _starships_ (ships with a jump number if 1+)
> Class B's Buils _non-starships_ (ships with a jump number of 0)
> and slightly different but it seems to be a natural progression:
> Class C's can build non-_jump_ ships

I agree with the problem John identified, but in order to avoid changing
the way that starport B's and C's have always been, why not just have the
companies on starport A worlds export jump drives to the companies of
starport B worlds.  The starport B takes care of the rest (as they have
always been able to do).

In a small way, it adds to adventure possibilities (pirates want to hijack
a shipload to repair damaged ships, lower-tech rivals like the Zhodani
or even TEDs want to steal higher tech Imperial or Regency or Hiver
drives, some merchant captain disappears with them and the party are hired
to get them back, or whatever).

This also avoids having to come up with all the stats for a jump-0 drive
(unless it is in Brilliant Lances, which I don't have).  Have GDW ever
shown support for micro jumps, incidentally?  I know it is "official"
(DGP, wasn't it?) but I can't remember ever seeing GDW using them.  If not
in Brilliant Lances, maybe Loren could give a ruling.

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Grant Sinclair                  "Cream rises to the top...
[email removed]                  but so does scum..."
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