Re: Nukes in Traveller
In reply to #683 Re: Nukes in Traveller by Chris Bartlett
> ... I most emphatically DO NOT want a bunch of PCs with a > subsidized merchant taking on squadrons of Vargr corsairs, Imperial > cruisers, or whatever. Believe me, some of my players would do it too! Well, as Imperial cruisers are about the only ships legall allowed nukes, the PC's life expectancy is rather short. Vargr corsairs aren't allowed them, but since when do they care what they're allowed? They might have problems getting them, though - even Vargr worlds are going to be careful] who they allow to buy such weapons. > Basically, if you are going to permit the players to acquire heavy > weaponry, be it nukes, battle dress and FGMP-14s, or whatever, you have > to provide them with appropriate challenges to overcome. Like opposition similarly armed. That's the real problem with such things; combat tends to be lethal. At least if you get hit by a gauss rifle, you can survive to pay the doctor. By contrast, even a near miss from a FGMP is dangerous, and a hit is fatal even if you're wearing the best armour. "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed] All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.