Re: Nukes in Traveller

By Adrian Hurt ·

TML message #696From bundle 64Read the whole thread (2 messages)All messages with this subject

In reply to #683 Re: Nukes in Traveller by Chris Bartlett
> ...		I most emphatically DO NOT want a bunch of PCs with a
> subsidized merchant taking on squadrons of Vargr corsairs, Imperial
> cruisers, or whatever.  Believe me, some of my players would do it too!

Well, as Imperial cruisers are about the only ships legall allowed nukes,
the PC's life expectancy is rather short.  Vargr corsairs aren't allowed
them, but since when do they care what they're allowed?  They might have
problems getting them, though - even Vargr worlds are going to be careful]
who they allow to buy such weapons.

>      Basically, if you are going to permit the players to acquire heavy
> weaponry, be it nukes, battle dress and FGMP-14s, or whatever, you have
> to provide them with appropriate challenges to overcome.

Like opposition similarly armed.  That's the real problem with such things;
combat tends to be lethal.  At least if you get hit by a gauss rifle, you
can survive to pay the doctor.  By contrast, even a near miss from a FGMP
is dangerous, and a hit is fatal even if you're wearing the best armour.

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]

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