Re: Nukes in Traveller

By Chris Bartlett ·

TML message #683From bundle 63Read the whole thread (2 messages)All messages with this subject

Replies:
Hello everybody! Mr. Perkins hasn't put me on the mailing list yet ( soon
though ), but I couldn't resist tossing in my two cents on this subject
anyway.

     As a referee, in my Traveller campaigns I severely restrict civilian
access to nuclear weapons, ESPECIALLY civilian player characters.  My
reason for this is simply that I feel giving PCs nukes makes for poor
game balance.  I most emphatically DO NOT want a bunch of PCs with a
subsidized merchant taking on squadrons of Vargr corsairs, Imperial
cruisers, or whatever.  Believe me, some of my players would do it too!
Unfortunately, some of the people I have refereed were of a somewhat
militant mindset ( who hasn't refereed someone like that? ), so such
restrictions were necessary to the type of campaign I was attempting to
run.

     Basically, if you are going to permit the players to acquire heavy
weaponry, be it nukes, battle dress and FGMP-14s, or whatever, you have
to provide them with appropriate challenges to overcome.  The players
have to be challenged as players, to keep them interested. Most players
would get bored knocking over cargo ships with a battlecruiser after a
while, or at least I'd rather play with players who would...

     Anyway, that's some of my thoughts on the subject.  I'd really
like to hear any comments on it.

Chris Bartlett


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