>>
>>
>> Subject: Lawlessness and Frontiers
>> Date: Mon Nov 13 16:01:18 1989
>> Message-Id: [email removed]
>> From: [email removed] (Richard Johnson)
>>
>>
>> My two cents worth on Frontiers...
>>
>> As an experiment, I made up one subsector, nestled between the
>> Imperium and the Zhodani Consulate, as a rational anarchy. This
>> is an extremely loose confederation of worlds that maintains its
>> own peculiar codes of behavior, mainly for self-protection.
>>
[ Uh Oh! ]
>> Location:
>> It is just beyond the frontiers of both empires. Sort of a "neutral
>> zone" that neither empire wants to disrupt. This allows the confederation
>> to "borrow" liberally from both cultures without fear of armed response.
>>
>>
[ Further description deleted ]
I had a similar scenario of a campaign of mine. Only the reason that neither
the Zho's or the Imperium had much sway in the buffer zone was that after so
much fighting there wasn't enough of either government's forces left for them
to fight one another. Also in my campaign there was a pocket of the "Ancients"
that survived their final war. Their tech level was high enough to bring both
parties to the bargaining table. (Here goes shades of Star Trek's Origani
Treaty.) Both sides were threatened by the "Ancients" with destruction of
their forces if they did not honor a 20 X 24 parsec buffer zone between them.
As a result, this area was left to their own devices and set up several small
confederacies within this space. Hence, why most of the adventuring was done
within this area.
Pete
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