Ah, here's my $0.02.
Or, if you are prone to having trigger-happy players, you could always
set them up for a horrible case of mistaken identity, where they blow
the head off some small, helpless innocent, like a small child. Or
subject them to an enemy that can't be plowed over (say they enslave
children, for example, and the children are forced to confront the
all-invincible PC). In theory this could force your players into a
moral quandary where they would actually have to begin to think...
Perhaps I'm just too manipulative as a Referee...
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