Re: THE CHALLENGE

By James T. Perkins ·

TML message #704From bundle 64Read the whole thread (3 messages)All messages with this subject

In reply to #700 THE CHALLENGE Replies:
Ah, here's my $0.02.

Or, if you are prone to having trigger-happy players, you could always
set them up for a horrible case of mistaken identity, where they blow
the head off some small, helpless innocent, like a small child.  Or
subject them to an enemy that can't be plowed over (say they enslave
children, for example, and the children are forced to confront the
all-invincible PC).  In theory this could force your players into a
moral quandary where they would actually have to begin to think...

Perhaps I'm just too manipulative as a Referee...

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