Re: THE CHALLENGE
In reply to #704 Re: THE CHALLENGE by James T. Perkins
>From Richard Johnson: Re: The Frontier > Law: > The confederates figured out if they went the way of imperial caste/ > democracy, the Zhodani would have to interfere. Likewise, if they > became socialist, the imperium would send ships. Thus they formally > declared themselves an "anarchy", proclaiming the rights of each > individual the highest morality. As I see it, within both the Imperium and Zhodani Consulate there exist all sorts of world governments. There are caste democracies within the Zhodani Consulate (in fact, I thought the Consulate was one). There are probably socialist governments in the Imperium - they'd count as either democracies or self-perpetuating oligarchies, depending on the referee's view of socialism and whether it was Western or Eastern type socialism. >From James Perkins Re: The Challenge > Or, if you are prone to having trigger-happy players, you could always > set them up for a horrible case of mistaken identity, where they blow > the head off some small, helpless innocent, like a small child. Or > subject them to an enemy that can't be plowed over (say they enslave > children, for example, and the children are forced to confront the > all-invincible PC). Just in case the PC's aren't susceptible to such moral dilemmas, because they don't have morals (likely, given our earlier descriptions), it does no harm to have something really powerful in reserve. Something which can remind them they're not Masters of the Universe. Something which can eliminate them with much the same ease as they'd eliminate a small, not-too-bright rodent. A few possibilities: Imperial Marines. I used the "Striker" combat rules, and just about never let PC's get hold of the high-tech battledress, which was impervious to anything except FGMP's. Marines get the stuff as standard. But, if the PC's do get hold of FGMP's and/or such battledress: Imperial Marine Grav APC. As seen in Striker, book 3. Armoured to resist anything short of a tac nuke, and armed with a heavy rapid-pulse fusion gun, a range of nuclear missiles, and a laser carbine. In addition, the Marines inside can stick their FGMP's through ports in the side and fire out. But if the PC's do have tac nukes, or if they just sit in their starship and try to zap the APC from orbit: Tigress class dreadnought. As seen in Supplement 8, Fighting Ships. Maximum armour, maximum firepower, enough screens and computers so that the PC's nukes won't get near it. It also carries 300 fighters in case you want to give the PC's one last warning. If the PC's have something capable of taking out one of these, use a full squadron. If they can beat that, there's something wrong with the universe. Summary: Peace through superior firepower! If they think being trigger happy solves everything, show them just how right they are. "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed] All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.