Penetration and Melee...
Replies:
- #7258 Re: Penetration and Melee... by Bertil Jonell
Greetings, Sophonts! An interesting point came up in yesterday's game -- A combat situation came up on Knorbes in Regina, a TL 2 planet. Basically, one of the locals attempted to lop the head off of one of my players. It was our first collective foray into the TNE rules (and my first time running combat with them) and questions invariably arose. The most pressing is the following: If armor (Say, for example, Ballistic Weave) with an Armor Value of 1 is good enough to drop a die of damage off of a pen 1 weapon or completely negate damage from a pen NIL weapon, why does it only stop 2 points of sword damage? A sword does 2d6 damage, average of 7 points of damage, reduced to 5 points (granted, not much) with the AV 1 armor, while it will completely stop a 9mm TL6 autopistol with ball ammo. If anybody has a good 'realistic' explanation of this phenomenon I've got a player *eager* to hear it :) On a similar front, the same guy would like to know if you could wear a Flak jacket over Ballistic Weave (For the laser protection:)? I ruled that it would be *possible*, but that it'd probably be like wearing a ski jacket over a snowmobile suit. Any comments? Sorry to muddy the recent thrust towards more 'setting'-type discussions with this rules ironmongery, but my group is eager to hear the collected wisdom of the net on these matters... Dane [email removed] [email removed] TNS Stringer ------ Terra/Solomani Rim (1827 G867975-8) "My opinions are those of my fuzz-brained, cat-sniffing Norwegian Elkhound."