Penetration and Melee...

By Dane Johnson ·

TML message #7240From bundle 577Read the whole thread (2 messages)All messages with this subject

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Greetings, Sophonts!
	An interesting point came up in yesterday's game -- A combat situation
came up on Knorbes in Regina, a TL 2 planet.  Basically, one of the locals
attempted to lop the head off of one of my players.  It was our first
collective foray into the TNE rules (and my first time running combat with
them) and questions invariably arose.  The most pressing is the following:

If armor (Say, for example, Ballistic Weave) with an Armor Value of 1 is
good enough to drop a die of damage off of a pen 1 weapon or completely
negate damage from a pen NIL weapon, why does it only stop 2 points of
sword damage?  A sword does 2d6 damage, average of 7 points of damage,
reduced to 5 points (granted, not much) with the AV 1 armor, while it
will completely stop a 9mm TL6 autopistol with ball ammo.  If anybody
has a good 'realistic' explanation of this phenomenon I've got a player
*eager* to hear it :)

On a similar front, the same guy would like to know if you could wear
a Flak jacket over Ballistic Weave (For the laser protection:)?  I ruled
that it would be *possible*, but that it'd probably be like wearing a ski
jacket over a snowmobile suit.  Any comments?

Sorry to muddy the recent thrust towards more 'setting'-type discussions
with this rules ironmongery, but my group is eager to hear the collected
wisdom of the net on these matters...

Dane
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