Hi

By Joni M Virolainen ·

TML message #7259From bundle 579All messages with this subject

Hi, everybody!
That Regency-thing that some of you are making is quite interesting, in fact
when I started my current campaign I planned to situate it to the Regency.
But 'cos the only material I have about that region is what is in the TNE
rules book I decided to establish it instead to Aubaine because I knew it
would be supported so I didn't have to do *all* the work by myself.

My group just finished their first mission to RC. It was the Once & Future
Emperor adventure from the rules book. I have to admit that we enjoyed playing
it. Of course it was a short one and quite linear, but it was suitable for
introduction adventure. There were also couple of illogical/unfinished spots
which bothered me a bit. One thing which I was strongly disappointed was that
it was situated to many subsectors away from Aubaine and there were no star
maps about area where PCs were due to travel. I had to improvise how much time
it took for them to get there. I have to admit that I got very lucky about
that time. Since then I have downloaded sector datas from sunbane (?).

My group spent almost 2 years in that mission (including 1.5 years in the
scout ship). When they got back and their ship got its annual maintenance
they kept their vacation. While two of them were in Jump Drive named bar
one of them paid attention to one of the spacers who were there. In fact he
was not supposed to be anything special but I suppose my group will encounter
him later. I guess that he will be involved in organ legging and slavery.
In my game Trybec is very criminal place or at least its star port is.
There authorities do next to nothing about smuggling and slavery. Slaves come
from wild of course.

My player group have four players.

Ayla Walls: Her duty is to keep the party alive and well. She used to be
            a doctor in Brusman, Aubaine. But she didn't pay much attention
            to Hippocrate's Oath. Therefore she is not allowed to keep a
            doc shop. Althought not a soldier, she is competent with her
            SMG.

            She met one of her student time friends who were going to Trybec.
            Ayla doesn't know that but her friend is also involved in organ
            legging (she is a doctor).

Andrew Strong: Originally from Schall. His grand parents came from Seliga
            during the Rebellion, before Seliga died. He has been a diplomat
            in Aubaine, after that he spent a few years as a journalist.
            Finally he "saw the light" and decided to begin bounty hunting.
            He is quite a funny guy because he loves danger but panics
            easily.

            Next mission of the party takes them to Seliga, where they will
            meet scavengers working for one of the Schall's families. It might
            be interesting to see how his loyalties are divided between his
            new employees and his home planet!

Paul Doolittle: Party's soldier, after serving 3 terms in the army he decided
            to go to Hiver Academy. He also flies partys star ship. Althought
            not a very competent pilot, he is the best the party have. He
            have received an "unofficial" nickname as "Doomlittle" after
            almost crashing their ship while taking off from Aubaine when
            going to orbit.

            Nothing special about him at that point.

Jack Road:  Other party found him from Karaguuka. He was deserted there by
            his former companions. I guess he was too unsocial for them and
            they got fed up with his arrogant behavior. Knows something about
            star ships and lots of computers and robots.

            He is from small pocket empire in Diaspora sector near
            the Karaguuka. I suppose there will be interesting personality
            clashes within party when he comes to play. Oh yeah, I almost
            forgot, he served couple of years one of the Karaguuka's most
            powerfull warlords as a technical advisor (literally).

So, that's what kind of party I am running.

I also need a little help about some equipment.


1) When you buy a vac suit, does it include a helmet?
2) In upgrade booklet p. 7 sez: 4 cm CLC Rifle's ammo price is 6/68, does
   that mean that you must pay Cr.6 for 68 "bullets" ?
3) In TNE rules book p.337 is a thermal.meteoroid garment. It has a armor 6
   and cloth -1. If this is true, would not it be a very good armor even while
   worn by itself? And what does that cloth -1 mean? Is it same as Agl Mod -1?
4) Is there anywhere floorplans for a scout ship?

That's it for now, be seeing you.



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* WARNING      / Joni Virolainen  *
* Biological   / VANTAA, FINLAND  *
* Hazard !!!   / [email removed]*
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