PC's and Space Stations
In reply to #7361 Traveller Background 17 by David Johnson
[email removed] (David Johnson) writes: >From Monday night, Andy Lilly [email removed] writes: > > > Sound the alarms! We're under fire! Man the bunkers! > > Glad to have you back, but *man* the bunkers? :-) Yes, *man* the bunkers! PC PC's (politically correct player characters) can stand outside the bunkers if they wish. :-) [email removed] (John Bucsek) writes: > > Some ways to use > colonies would be: 1) As a setting for the development of the first Jump > capable ship. 2) Lot's of uses for a colony in a balkanized system. 3.) The > colonies are the space faring government in the system, and the planet is > home to a space fearing, zenophobic government. I've been playing the computer game "Frontier" recently, and for reasons which are not Traveller-related and would take quite a bit of space to explain, I spent some time considering the planet Riedquat. Those of you who have played "Frontier", or its predecessor "Elite", will know that name; Riedquat is an anarchic world, a haven for pirates and a great place to go if you want to kill something or buy stuff to smuggle to somewhere else. In "Elite" it had a small, basic space station to serve as a starport, mainly because "Elite" didn't simulate landing on planets so orbital ports were the only place you could go and trade. In "Frontier", the station has been upgraded, whereas almost all other star systems in that region still have the same small stations that they had in "Elite". What I wanted to figure out was why. Riedquat is the home of numerous families who compete for dominance of territory. The competition is waged with any weapons available. Think of a cross between Bosnia and the town in "A Fistful of Dollars", on a planet-wide scale. At some time in the past, someone managed to get a small space station in orbit. Nowadays, as more powerful weapons have found their way to the planet, there is no ground port because if one was built, it would probably be destroyed again within a day. Besides, the economy of the planet is agricultural. Practically anything which can be grown is available there, especially narcotics. Any family which made the effort to build a ground port would be spending less time on its agriculture, which would leave it with less money to import weapons with which to defend itself. For the same reason, no-one has built any arms factories there; doing so would temporarily leave the builders poorer and thus less able to afford to defend themselves, and the factory would probably be destroyed soon anyway. All families therefore depend on the orbital port in order to sell their products and buy weapons. The port presumably has some shuttles which can take weapons down and narcotics up, and which do not need a ground port to land. Now comes my speculation. The people in the orbital port realised that they were in a unique position. With more civilised planets, the orbital port depends on the planet below for trade goods. It is built, maintained and controlled by that planet. In the case of Riedquat, though, it is the planet which is dependent on the orbital port. The orbital port takes a percentage of the price of all goods going both ways, payable by the people on the ground. It also does everything possible to make space travellers welcome; docking fees are among the lowest around, and there are very few laws except those needed to protect the station itself. A squadron of fighters enforces those laws. The port exercises almost total neutrality in its dealings with the families on the ground; it trades fairly and equally with all. Except, that is, if a family decides to object to the trade tariffs being charged. Then the port just stops trading with that family. The family is then left with a surplus of tradeable goods and a shortage of weapons with which to defend them, making it a perfect target for any neighbour who fancies a bit of plundering, which basically means everyone. At the same time, the people of the orbital port make it quite clear that they have no ambition to take any land for themselves. They do not have the manpower to take or hold any ground. Besides, if they did show any inclination to do so, then given time they would easily be able to conquer the whole world, as they have the advantage of controlling the only way for weapons to enter the system. So at the first sign of such ambition, the families on the ground would have good reason to temporarily forget their squabbles, unite and attack the port first. But while the port people show no intention of taking land, the families continue to concentrate on fighting each other. The space port continues to dominate the planet's economy. And anyone who visits the system had better be well armed. - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!uknet!cee.hw.ac.uk!adrian | ARPA: [email removed]