NPC

By [unnamed sender] ·

TML message #7377From bundle 589

SASH JORDIN

Sometimes musicians are wonderful inspiration for rpg characters, such
as the one bard from one group I used to game with by the name of Eddie
van Halfling.  Although I have only heard one song by Sass Jordon (and
then only because one Philadelphia DJ likes her music) I just couldn't
help creating the following character by melding this inspiratiuon with
someone I knew briefly in college.  This character may be a useful NPC
in Reformation Coalition campaigns.  Should any of you use her I'd love
to hear in what capacity and what alterations she underwent.

  Sash Jordin is from Lucifer where she was once a mechanic.  After some
time it seemed to her a dead-end and in an effort to find something
better she became mixed up with some fringe elements (they call
themselves privateers but that's not what the Free Traders call them).
During this time Sash did manage to make a government contact that was
able to have her accepted at a Hiver Technical Academy.  After that she
spent some time as an RC employed trader before striking off on her own.
  With her heavily mortgaged (40 years) Far Trader, 'High Road Easy' (or
the 'Easy" as Sash refers to her) she began plying the trade routes of
the Coalition with an occassional foray into the Wilds.  On one such
trip she located a badly damaged 200 ton ship with several hull
breaches.  It did posess an operation Jump-3 drive unit.
  Upon her return to the RC she sold most of the ship as salvage and
kept the Jump drive.  Shortly thereafter Sash touched down at Aubaine
for annual maintenance and also consulted with a Hiver Engineering
specialist she knows.  She then arranged to have the 'Easy' refitted
with the new drive unit at practically no cost as the starport got her
J-2 drive in exchange.

  Now Sash's most frequent run is Lucifer-Aubaine-Kruyter-Nike Nimbus
with an occassional side-trek to Aurora and Eos.  She can also make the
Aubaine to Oriflamme run in two jumps instead of the usual four and has
been well paid a number of times for doing so discretely.

  Physically Sash has a wiry build with close-cropped hair dyed red and
a wisp of longer blonde hair at her neck.  Since becoming owner/operator
of the 'Easy' she has had to watch the bottom line to make her payments
on time but will not risk her crew unduely.  When in a confrontational
encounter Sash will attempt to talk her way out but is not a sniveling
coward - if necessary she will fight using a Gauss pistol by preference
(or hand-to-hand on high law worlds).  In business deals she is a shrewd
bargainer and if she feels a particular offer will not provide a safe
margin for profit she will have no qualms about turning it down.


Sash Jordin
	female human		UPP: 5 9 6 A 8 5 - 0 - 5
	Age: 37			Weight: 49
	Home world: Lucifer	Rank: Ex-trader 3rd Officer
	Initiative: 1		Load: 33
	Throw Range: 20		Unarmed Combat Damage: 1
	Hit Capacity(base):	Head:       12
					Chest:      33
					All Others: 22
	Skills:
		Mechanic 2/7			Slug Wpn-Pistol 2/7
		Unarmed Martial Arts 2/7

		Forgery 2/11			Ground Veh-Wheel 1/10
		Pilot-Interface/Grav 2/11	Stealth 2/11

		Environment Suit 1/7		Zero-G Envirnment 3/9

		Gambling 1/11			Sensors 4/14
		Ship Tactics 1/11			Streetwise 2/12
		Survey 2/12				Willpower 2/12

		Admin/Legal 2/10			Astrogation 5/13
		Communications 4/12		Computer 5/13
		Electroniccs 2/10			Gravitics 1/9
		Marketing 6/14			Robotics 1/9
		Ship's Engineering 4/12		Starship Architecture 1/9

		Bargain 4/9				Bribery 1/6

Contacts:	homeworld - computer specialist
		offworld  - legal specialist, government, trader, Hiver
				Engineering specialist




Far Trader: High Road Easy, Luhtalan registry
  40 year mortgage (approximately MCr 0.24/month)
  Wear Value = 7
  Altered as follows:	J2 drive, 2 passenger staterooms, 112 cu m cargo
				area removed, J3 drive (wear value 4) plus 140
				cu m extra fuel tankage installed

Altered Stats:
	Mass (loaded/empty) = 2000.38/1173.78
	Maint = 93
	Excess power = 0.7715 MW
	Jump Performance = 3 (560 cu m)
	G-Turns = 48 (92.8 using jump fuel)
	          27.3 hours to refine 1160 cu m
	Damage Tables - as per far Trader except:

	Area		Surface Hits	Internal Explosion
	------------------------------------------------------------------
	4-5		1:Ant			1-2:Elec, 3-11:Qtrs, 12-20:Hold
	16-17					1-9:Eng, 10-20:Hold
	18-19		1:AL			1-9:Eng, 10-20:Hold