Re: How long can your fleet endure?
In reply to #754 Re: How long can your fleet endure? by Greg Givler - PA
Replies:
- #757 Re: How long can your fleet endure? by Leonard Erickson
One solution to the problem of re-supplying warships is the use of supply ships which hide at some secret location. In WW2, the German commerce raiders did this. Their supply ships were fast, armed tankers. They would be at a pre-arranged point, at a pre-arranged time. One such point, code-named "Andalusia", was used regularly. The supply ships brought ammo, foodstuffs and spare parts, and sometimes took away prisoners of war. In a Traveller campaign, suitable places could include systems whose main world is too low tech to be able to scan the whole system for intruders; systems with no population; or empty hexes. The last of these would, of course, require two additional jumps to use, and would only really be of use for transferring large quantities of ammo or spare parts. Refuelling really is only practical with tankers which accompany the fleet (as in the board game "Fifth Frontier War"), from captured territory, or from gas giants. The boardgame says the system must contain no hostile, active ships if you are to use the gas giant. High Guard says that refuelling while enemy ships are around is risky, which is why some ships stay outside the gas giant to cover those ships refuelling - they are the High Guard. Another source is raided enemy shipping. One German warship, the "pocket battleship" Admiral Scheer, captured a British refridgerator ship named Duquesa. The Scheer never went short of fresh food, especially eggs, for the rest of the voyage! Has anyone else considered making an adventure campaign out of the exploits of a commerce raider? I did so once, using FASA's Chameleon class raider. The players came unstuck - they kept using the ship's missiles when they could have just used its secondary weapons, lasers and particle accelerators. When they ran into serious trouble, they were just about out of missiles! Merry Christmas, everyone! "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed] All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.