Gentlesophonts:
Okay, before I start *please* keep in mind two things: first, I'm the
*background* guy who generally has little use for rules; and second, I'm
only rated at Navigator-1! :-)
Matt Good? [email removed] writes:
> I think that instead it's calculations based on charted positions,
> etc. While your idea is interesting, how do you locate the
> targets?
Okay, I've got some sort of `jump space gravity well detector' - maybe
it's a `Johnsonometer'? :-) It doesn't matter that those `gravity waves'
from that star in the next system are 3.26 years old because the relative
motion between here and there in the past 3.26 years isn't significant.
(Didn't the *World Builders' Handbook* say I could `scan' systems at
interstellar distances?) This also makes Navigation skill useful (since
even my Model 1/bis can just input coordinates into the nav'puter).
> Also, this seems to be against the 100 diameter idea: you
> want to be far away from gravity wells, not close to them.
Actually, no. I want to get close (that's the whole idea, right) but I
can't get *too* close or my jump drive goes wacko.
> I think that you target your ship towards a coordinate in space,
> not towards a gravity well...
If this is how it works, how do I explore new territory? Just jump out
there and hope there's a system? I supposed I can take astronomical
measurements for coordinates, but isn't that just `photonic' targeting?
> If I were a player in your campaign, I would want to know how my ship
> is targeting gravity wells parsecs away:
Same way whomever provide those coordinates the first time, got them.
> that would indicate alot of
> interesting possiblities ;-)
I'm eager to hear them!
Happy Travelling,
David Johnson
A.S., Jumpspace Philosophy :-)
(A little intimidated by MIT e-mail addresses!)
Houston, Texas, USA