Space Navigation

By [unnamed sender] ·

TML message #7727From bundle 615

Navigation

         Normal space navigation is carried out with the aid of System
    Navigation Beacons, which provide precise 4-D position fixes to
    users.  Most System Navigation Beacons use some form of
    spread-spectrum technology to reduce the power required to make a
    broadcast signal heard across an entire solar system, and to avoid
    drowning out nearby radio traffic from the power of the signal.
    Since a spread-spectrum signal is weaker than background noise at
    the receiver, the receiver has to "know" the Pseudo-Random Noise
    (PRN) code imposed on the carrier signal to identify signal amid
    background noise.  The Imperium has a set of standard PRNs used
    Imperium-wide for normal use.  Military navigation systems have
    their own secret PRNs with encrypted Nav signals.

        In a war zone, the Imperial Navy (or local authority, if
    non-Imperial) will shut down the civilian system to impair enemy
    navigation insystem.  This is one reason, in addition to hazards
    from combatants, that War Zone systems are made Amber zones or
    occasionally Red Zones.  [BTW, this is based on our (1992 Real
    World) GPS and Russia's GLONASS systems].

         Grade of starport usually implies comparable grade of
    navigation systems.  A class E starport may have one beacon at the
    starport (which is useful for finding the starport, and not much
    else), whereas a class A starport mainworld has a full
    constellation of navigation beacons around every major body in the
    system (which makes deep space navigation a trivial exercise).

         Interstellar jumps make use of a published ephemeris for a
    system, listing all the celestial bodies and major installations,
    and their orbital statistics such that their positions can be
    calculated at any given time.  With an accurate ephemeris and
    competent navigation, a merchant ship or battleship can jump
    precisely to the 100-diameter limit of their destination world.
    Without an accurate ephemeris, it is usually necessary to jump
    into the outer system, above the plane of the ecliptic (to avoid
    debris and traffic), and calculate one's own ephemeris from
    collected sensor data.

         Many worlds with less-than-trusting rulers issue falsified
    ephemerii.  The fixes provided by their System Navigation Beacons
    compensate for this falsification, so it has no effect in ordinary
    use.  During Emergencies (war, raids, etc.), the Beacons can be
    shut down, and the falsified ephemeris makes it harder (tho far
    from impossible) to get an accurate jump fix, and, more important,
    makes it nearly impossible to launch a ballistic strike from an
    extreme distance (i.e., throw asteroids at the planet from beyond
    detection range.)  The ephemerii used by the Imperial Navy are
    either *UNCONFIRMED* (the public, possibly falsified ephemerii
    issued to civilians) or *CONFIRMED* (true, usually classified,
    ephemerii that have been verified true by Scout Service
    surveying.)


                        -- Cynthia Higginbotham


    "Q:  What is the difference between the BATF and the Gestapo?"
    "A:  BATF agents speak English."