re:TNE: Sword Worlds
In reply to #7702 TNE: Sword Worlds by David Johnson
From: [email removed] (David Johnson)
>So your work represents the post-5FW era. Have you brought Sacnoth up
>to TNE? Where do you stand on the capital of the Sword Worlds in TNE?
>Does Sacnoth have a chance? :-)
(1) No. My groups are still post-5FW, and I doubt I will ever use the TNE
universe. (However, we have the Imperial Occupation of the Islands Cluster
and the Sixth Frontier War coming up instead... and possibly the 2nd Solomani
Rim War.)
(2 & 3) Sacnoth will take Capital of the Border Worlds Confederation away
from Beater as the popular backlash against "knuckling under to Impy puppets"
crests; the Border Worlds will cease to be a tame puppet...er client state of
the Imperium. However, true to traditional Sword Worlds fractiousness, the
Border Worlds/Sword Worlds split will stand, as Gram and Sacnoth will be
unable to agree on proper usage of the Metal Worlds. (The Border Worlds has
opened them to colonization, particularly from overcrowded Sacnoth -- the
Sword Worlds, still having many underpopulated, relatively pleasant worlds
open for further colonization, demands that they be closed to further
colonization and retained as "resource worlds"...i.e., they don't want
Sacnoth having more political allies and votes in a reunited Confederation
government). The Joyeuse civil war will finally grind to a close, as those
who have been fostering instability there change policies, and Joyeuse will
become an significant part of Sword World politics once it rebuilds.
>Is this *TCS* information? Didn't you say somewhere else (maybe you didn't,
>I can't find it now) that Sacnoth's shipyard could only build 5000-ton
ships?
>If so, where do the larger ships mentioned above get built?
Some were built on Gram, and some in Sacnoth's yards *before* the war, before
the Impy Navy raid that trashed Sacnoth's A yards... (yes, I am playing fast
& loose with old history -- i.e., the CT Spinward Marches Supplement;
remember that UPPs are based on IISS surveys and can be out of date...
especially if they update them by hiring a detached duty scout to spend 20
years per sector updating them... remember Adventure #0, that came with some
versions of the CT boxed set?)
>22 more worlds to go.
Sorry, Sacnoth is the only world I have quite that much detail on (one of my
PBSEM players has a character that lives and works there), but I have some
information on Big Game Hunting on Hrunting,...