Re: Fleet Armor
In reply to #7894 Re: TML nightly: Msgs 7884-7889 V75#19 by Les Howie
More on Big Fleet Actions and Armor: Les Howie [email removed] writes: >Steven M Bonneville ([email removed]) wrote: [part deleted] >> As for the _Chrysanthemum_ in a fleet action, well, I guess it really >> is a cheap "tin can". I suppose it's supposed to be an SDB hunter >> and commerce cutter. >> > >Thats fine. If there is no magic "torpedo" for frying big ships, torpedo >boats do not serve a lot of purpose. Well, as I mentioned there might be a possibility of using them in very large numbers as nuclear missile launchers, and try for a direct hit on the battleship. Somehow, I doubt even factor 2000 armor would take well to having a nuke go off next to it. Of course, the target solution is fairly simple once the missiles get that close, so you'd have to fire a *lot* of them and concentrate your fire on one enemy target. Of course, there's a counter-tactic. For MCr12.5, you can overwhelm a single standard 150MJ laser turret using standard power, with ten missiles. It has an ROF of 10 in a thirty minute round, maximum. (This assumes, unlike normal space combat, that all shots are effective and destroy one incoming missile in the zero hex.) But using FF&S, it is possible to build a rapid-fire laser with an ROF of 800 (two shots every five seconds) which would probably nicely solve the problem. I don't know what the power requirements of such an anti-missile laser would be. Arming the little fleet escorts with "pea-shooter" meson weapons would probably be a better bet if you're trying for serious internal damage. Steve Bonneville [email removed]