Re: Fifth Frontier War
In reply to #791 Fifth Frontier War. by SULAIMAN
Replies:
- #798 Re: Fifth Frontier War. by Yngve Larsson
Ameer Z. Sulaiman writes: > Just a rough survey of the game. > -How many people have played it. > -How long did it run? Real time and play time > -Results? > -Any interesting house rules? > -Comments. Two people played. I can't remember how long it took in real time; in game time, I have not seen a game go beyond the second year. And even before then, the Imperium was winning; we extended the game for curiosity, to see what would happen. If it had gone on till 1111, like the "official" version, there would have been no Zhodani presence in the Spinward Marches, with the exception of Riverworld and maybe Cronor. It is just about impossible to do any damage to the immense number of SDB's present there. One rule I tried was to allow scout squadrons to be attacked using the bombardment factor, rather than the attack factor. The assumption was that the attack factor represents major weapons (spinal mounts, and possibly bays); the bombardment factor represents turrets, and maybe bays. It would be these bombardment weapons which would be used against the small scout ships. The real reason was, it seemed stupid when an Imperial scout squadron met a Zhodani scout squadron and all they could do was make rude gestures at each other. The Sword Worlds didn't tend to live long. On turn 6, the Imperials get their Rimward Forces reinforcements. The book says they can be brought in on that turn or any later turn; I bring them all in at once, hopefully with an admiral with plotting factor 0, and they go and flatten the Sword Worlds invaders, followed by the Sword Worlds themselves. There is one Imperial admiral who usually ends up winning the war. He has plotting factor 0, tactical factor +3. Unfortunately for the press who might want to make a hero of him, his name is Goolanzoon. There is a similar Zhodani admiral, but their names all sound weird to us Imperials anyway. By contrast, the two supreme commanders have plotting factor 4, tactical factor -1 - they are a liability to any fleet saddled with them! They usually get dumped on some out of the way world, so no fleet has to visit them and get taken over. "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed] All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.