Fifth Frontier War.

A thread of 4 messages, 18 January 1990 to 19 January 1990, in the order they were sent.

#791 Fifth Frontier War.

	Just a rough survey of the game.
- -How many people have played it.
- -How long did it run? Real time and play time
- -Results?
- -Any interesting house rules?
- -Comments.

	Ameer Z. Sulaiman

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#798 Re: Fifth Frontier War.

[This came to [email removed], looks like it was
meant for [email removed].  Watch those automatic reply
headers! -- James]

I have played it twice with friends.
We played for 6 and 8 hours, approx. 10-12 turns if I remember correctly.
We never achieved a decisive outcome, but I think the Imperial side looked
good.
We tried to play by the book, even the rule that makes TankRons almost
impossible to use, unless you sacrifice them.
I like it very much, but have too few traveller-fanatic friends.

		Yngve Larsson

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#794 Re: Fifth Frontier War

Ameer Z. Sulaiman writes:

> 	Just a rough survey of the game.
> -How many people have played it.
> -How long did it run? Real time and play time
> -Results?
> -Any interesting house rules?
> -Comments.

Two people played.

I can't remember how long it took in real time; in game time, I have not seen
a game go beyond the second year.  And even before then, the Imperium was
winning; we extended the game for curiosity, to see what would happen.  If it
had gone on till 1111, like the "official" version, there would have been no
Zhodani presence in the Spinward Marches, with the exception of Riverworld and
maybe Cronor.  It is just about impossible to do any damage to the immense
number of SDB's present there.

One rule I tried was to allow scout squadrons to be attacked using the
bombardment factor, rather than the attack factor.  The assumption was that the
attack factor represents major weapons (spinal mounts, and possibly bays); the
bombardment factor represents turrets, and maybe bays.  It would be these
bombardment weapons which would be used against the small scout ships.  The
real reason was, it seemed stupid when an Imperial scout squadron met a Zhodani
scout squadron and all they could do was make rude gestures at each other.

The Sword Worlds didn't tend to live long.  On turn 6, the Imperials get their
Rimward Forces reinforcements.  The book says they can be brought in on that
turn or any later turn; I bring them all in at once, hopefully with an admiral
with plotting factor 0, and they go and flatten the Sword Worlds invaders,
followed by the Sword Worlds themselves.

There is one Imperial admiral who usually ends up winning the war.  He has
plotting factor 0, tactical factor +3.  Unfortunately for the press who might
want to make a hero of him, his name is Goolanzoon.  There is a similar Zhodani
admiral, but their names all sound weird to us Imperials anyway.  By contrast,
the two supreme commanders have plotting factor 4, tactical factor -1 - they
are a liability to any fleet saddled with them!  They usually get dumped on
some out of the way world, so no fleet has to visit them and get taken over.

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]

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Administrator: [email removed] (James Perkins)
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#807 Re: Fifth Frontier War.

	Just a rough survey of the game.
>-How long did it run? Real time and play time

	I have only played the game a couple of times and both times we
	never finished. I remember that setup took quite some time. But
	the rules were fairly simple and easy to play.

>-Results?

	I the beginning if you are the Zhodane, you should have big successes
	I had invaded Rhylanor very early. But about midgame when the Imps
	get their regular Batrons in to the area you will have a time of it.

	As an Imperial, be prepared to lose alot in the beginning. The colonial
	fleets are to backward to really stand well in line of battle. But
	once the Coreward fleets get in the picture, be ready to Kick Ass!

>-Comments.

	I really enjoyed it although it took a while to play. As I said earlier
	I thought that the rules never got in the way of the enjoyment.
	so although I have never purchased the game, I have considered
	purchasing the game serveral times. That statement in itself says
	alot for the game as the only Wargames that I own and play regularly,
	which means more than once a year, are Wooden Ships and Iron Men,
	which is my favorite game ever, and Gettysburg, I live less than
	three hours from the battlefield and have been over it foot by foot
	hundreds of times. All in all I give it 4 out of 5 stars. I had wished
	that GDW had come out with a generic large scale wargame for Traveller
	for those GM's, like myself whose universe was not the Spinward
	Marches or the Solomani Rim. I had two small space empires that I want
	to go to war, but designing a Trillion Credit Squadron Game was a bit
	to large a project and would have taken days to resolve instead of
	hours.

	Greg

>	Ameer Z. Sulaiman

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All opinions and material above is the responsibility of the originator.
Submissions: [email removed], or [email removed]
Administrator: [email removed] (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.