Re: Fifth Frontier War.

By Greg Givler - PA ·

TML message #807From bundle 76Read the whole thread (4 messages)All messages with this subject

In reply to #798 Re: Fifth Frontier War. by Yngve Larsson
	Just a rough survey of the game.
>-How long did it run? Real time and play time

	I have only played the game a couple of times and both times we
	never finished. I remember that setup took quite some time. But
	the rules were fairly simple and easy to play.

>-Results?

	I the beginning if you are the Zhodane, you should have big successes
	I had invaded Rhylanor very early. But about midgame when the Imps
	get their regular Batrons in to the area you will have a time of it.

	As an Imperial, be prepared to lose alot in the beginning. The colonial
	fleets are to backward to really stand well in line of battle. But
	once the Coreward fleets get in the picture, be ready to Kick Ass!

>-Comments.

	I really enjoyed it although it took a while to play. As I said earlier
	I thought that the rules never got in the way of the enjoyment.
	so although I have never purchased the game, I have considered
	purchasing the game serveral times. That statement in itself says
	alot for the game as the only Wargames that I own and play regularly,
	which means more than once a year, are Wooden Ships and Iron Men,
	which is my favorite game ever, and Gettysburg, I live less than
	three hours from the battlefield and have been over it foot by foot
	hundreds of times. All in all I give it 4 out of 5 stars. I had wished
	that GDW had come out with a generic large scale wargame for Traveller
	for those GM's, like myself whose universe was not the Spinward
	Marches or the Solomani Rim. I had two small space empires that I want
	to go to war, but designing a Trillion Credit Squadron Game was a bit
	to large a project and would have taken days to resolve instead of
	hours.

	Greg

>	Ameer Z. Sulaiman

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