Re: Starship design revamping
In reply to #865 Re: Starship design revamping by Greg Givler - PA
[This came to [email removed], looks like it was meant for [email removed]. Watch those automatic reply headers! -- James] To Dow, and Bertil, and the other wranglers over fusion drives: There is no official line about the operation of maneuver drives in Trav Classic, to the best of my knowledge. The information was codified and made "official" by Digest Group, probably with no knowledge that they were asking for trouble from people who could work out the math. I'll be honest: I avoid starship combat like the plague in this game, and when I need a starship designed, well, I, uh.... Oh, hell, I may as well own up and be honest. I get *Dow* to do it for me. There, I've admitted it, I'm a lazy slob who can't stand the aggravation of haggling over tonnages when the drives can generate enough free power to push ANYTHING. So sue me. |-> Anyway, for what it's worth (that and 50 yen gets you a video game), I have always assumed that fusion drives were reaction based. It makes maneuvers like the Jerusalem Shuffle take on a whole new meaning. metlay (still in Tennessee, argh) Dow: Nice to see you (and Grant) on TML at last! Welcome! And pass along my best regards to Rob (Sanchez), Paul (O'Connor), Boris (Kherkhoulloth), and David (Jaeger). I'll be home in a couple of weeks, and we can get the game up and running again, so I'll have more story material |-> . All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.