Re: Starship design revamping

By [unnamed sender] ·

TML message #868From bundle 79Read the whole thread (11 messages)All messages with this subject

In reply to #865 Re: Starship design revamping by Greg Givler - PA
[This came to [email removed], looks like it was meant for
[email removed].  Watch those automatic reply headers! -- James]

To Dow, and Bertil, and the other wranglers over fusion drives:

There is no official line about the operation of maneuver drives in
Trav Classic, to the best of my knowledge. The information was codified
and made "official" by Digest Group, probably with no knowledge that
they were asking for trouble from people who could work out the math.
I'll be honest: I avoid starship combat like the plague in this game,
and when I need a starship designed, well, I, uh.... Oh, hell, I may
as well own up and be honest. I get *Dow* to do it for me. There, I've
admitted it, I'm a lazy slob who can't stand the aggravation of
haggling over tonnages when the drives can generate enough free power to
push ANYTHING. So sue me. |->

Anyway, for what it's worth (that and 50 yen gets you a video game), I have
always assumed that fusion drives were reaction based. It makes maneuvers
like the Jerusalem Shuffle take on a whole new meaning.

metlay
(still in Tennessee, argh)

Dow: Nice to see you (and Grant) on TML at last! Welcome! And pass along
my best regards to Rob (Sanchez), Paul (O'Connor), Boris (Kherkhoulloth),
and David (Jaeger). I'll be home in a couple of weeks, and we can get
the game up and running again, so I'll have more story material |-> .

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