In message: [email removed] William Dow Rieder writes:
>
> Xboats in Megatraveller
>
> I don't know if anyone else has tried to design Xboats using the MT
>design rules, but I got some interesting results so I thought I would post
>them.
> When I built my first Xboat according to the specs from Traders and
>Gunboats (Jump-4, no manuver drive, 2 staterooms, etc), I ended up with room
>left over. A LOT of room left over--more than half the ship! I added a 1G
>manuver drive, since the reason the original Xboat didn't have one was lack of
>space. There is still a lot of space left over, so you can put more stuff in
>if you want. Maybe it could be used as a cargo carrier...:-)
>
>CraftID: Xboat, TL15, Mcr 23.366
^^^^
I just took a look at Supplement 9, Fighting Ships, and the Xboat was
listed as a *TL10* design. I haven't had any time to check this out with the
design rules (and won't, for that matter, for several days), but would this
make a difference?
> The only change needed at TL13 is to double the size and cost of the
>powerplant, with a slight increase in fuel.
Again, the reference I have handy (right under my Amiga, as a matter
of fact, in the keyboard garage) says TL10. Then again, it also gives TL9
for the Type S Scout/Courier. I can remember getting a substantial
improvement on that by upping the Tech Level to 15 just with High Guard
rules.
- --
Brent
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