W. Dow Rieder writes:
> I don't know if anyone else has tried to design Xboats
> using the MT design rules, but I got some interesting results
> so I thought I would post them.
> When I built my first Xboat according to the specs from
> Traders and Gunboats (Jump-4, no manuver drive, 2 staterooms, etc),
> I ended up with room left over. A LOT of room left over -- more
> than half the ship!
It depends on two things:
1. MegaT does not require a ship to have a bridge. That's 270 kl extra to
play with.
2. MegaT jumpdrives draw much less fuel than before. But, fuel for one jump-2
does *not* equal fuel for two jump-1 anymore!
Regarding Xboats:
There is enough room to easily fit a Jump-6 drive, and perhaps, enough
fuel to power *yet another* jump at jump-6. It all depends on whether the
manueverdrive runs at full power during jump, or if it just powers the
Environ and Controls, and if you refrain from installing certain parts of
the environment stuff in relatively unusable parts of the ship like the
fueltanks. (May have som effects by non-smooth feed of the jumpdrive and
resulting higher frequency of misjumps, though)
Regarding this Xboat:
I am not sure, but shouldn't a ship have a computer with a number equal to the
max jump it can perform? I'm sure this was the case in {Old|Classic|Version1}
Traveller, and I assume that this have not changed...
> CraftID: Xboat, TL15, Mcr 23.366
> Hull: 90/225, Disp=100, Config=4USL, Armor=40G
> Unloaded=500 tons, Loaded=~1200 tons (with cargo)
> Power: 1/2, Fusion=252 Mw, Duration=30/90
> Loco: 2/4, Manuver=1, 5/10, Jump=4, Agility=0
> Commo: Radio=System, Maser=System
> Sensors: PassEMS=Interstellar, ActEMS=FarOrbit
> Densitometer=250m, Neutrino=10kw
> Off/Def: DefDM= +2
> Control: Computer=1bis x3, Large Holodisplay
> Environ=basic env, basic ls, extend ls, grav plates,
> inertial comp
> Accomm: Crew=1 (Bridge/Engineer=1), Staterooms=2
> Other: Fuel=429 kliters, Cargo=650 kliters (!)
> ObjSize=average, EMLevel=Faint
I'll try to post the very strange design I got on file at home: The proof that
is is possible to make a scoutship with Jump-6 Manuever-6 and Agility-6,
What? Cargospace? Weapons? Well, no, not really, but is such things really
necessary? :-)
(It is a design that assumes that the fuel consumption en-route in jumpspace
is low.)
Obligatory Joke:
Paranoid Player: "All this is really yet another proof that the *real* reason
behind why the Xboats is just Jump-4 is that the Imperium wishes to keep
the great unwashed in the dark when issues of importance arise!"
Other Player: "Oh, I always thought that 'the great unwashed' was a K'Kree
vaccsuit!"
- --
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: [email removed]
VOICE: [phone removed] / +46 300 61004 "Don't worry,I've got Pilot-7"
[address removed] (Famous last words)
"During the high point of the Downes Age, they put Ming the Merciless in charge
of designing California gas stations" W.Gibson "The Gernsback Continuum"
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