> I'm new to the list, and playing MegaTraveller, (four
>months for both), and this is my first posting.
Welcome to our wonderful universe!
> I have a question about psionics, basically are there
>any sources that give good hints, suggestions, etc., on the
>use of them in MegaTraveller? I've found the rule books to
>be more tantalizing than useful.
The Rule Book is about all I have seen. You may also want to check out Alien
Module 6 (I think) The Zhodani. There are also several of the small adventures
that deal with Zhodani and converslly with psionics. If you can find back
issues of the Journal of the Travellers Aid Socitey and Challenge Magazine,
then you may find some stuff there. (Sorry, at 12:49 in the morning after a
long day, I don't have the energy to dig through them all :-)
> I'll explain my reason for asking. I rolled up a
>character, got a good psionics rating and a *SPECIAL* ability.
>The GM came up with material psychogenesis, the creation of
>matter/antimatter via psi. To make a long story short I'm
>*retiring* the character as she unbalances the game.
[Examples Deleted]
>
> The GM agrees with my decision to retire my character. So
>I'm trying to find information on psionics and their uses. Any
>one out there have any??
Your GM started it . . . I think the psychogenesis was a neet idea, I think
it may have been implemented wrong. First of all, the creation of matter is
something that is like REAL difficult. (Something I heard in a chemistry class
once.) I would say making Anti-Matter would be even harder.
Now, if we look at it from the view point of your psychogenesis takes matter
and reorganizes it, then we can proceed. Lets ASSUME your PSI level is 8 (Real
good) and that you can reogranize matter/anti-matter into a new form. You
should have several skills that go with it.
1. Create Gasses (Hydrogen, Oxygen, etc)
Level 1, 1 Point + 1 point per volume. 1 liter = 1 point, 10 liter=2
points, 100 liter=3 points and so on. Maybe put a cap of 10,000 liters.
Thus at level 8, if you dumped all of your points you could create
10,000 liters of Oxygen at standard pressure. And expend 6 psi points.
2. Create Liquids
2 points + 1 point per volume starting at 1 ml and working up.
3. Create Soft Solids
3 points + 1 point per volume starting at .1 ml
4. Create Hard Solids
5 points
5. Create Heavy Solids (Uranium, Lead, Gold, etc)
You can see how this is progressing. Now you need task rolls for this stuff.
An example task of making anti-matter would require a Skill of 8, 8 points for
0.0001 grams, 9 points = 0.001 grams, 10 points = 0.01 grams, 11 points =
0.1 grams and 12 points = 1 gram. The chance of success is an Impossible Task
(19+ I believe) + Skill. Thus with an 8 Psi, one could create 0.0001 grams of
anti-matter on a roll of 11 or 12. On a mishap, you are touching the
Anti-Matter and you and anything within 1Km is destroyed. This puts that skill
in perspective and makes that power considerably more balanced. Also you can
put limits on how far away you can create things and if you can create them on
the other side of a solid surface. (A wall or Skull blocks your
psychogenesis).
Now what can we do to keep from retireing this character. You and the GM sit
down and decide that this skill is unbalancing and you want to correct it.
During the next session, the character takes a 4mm slug from a Gauss rifle to
the head. Some brain damage is suffered. Full recovery happens, but the
ability is gone or drastily reduced. Also, you could have the trama awaken
another ability to replace the psychogenesis if you just want to get rid of
that.
It also makes for some story material for the GM and it will make the players
more aware that the GM will not hesitate to "waste" a character. Though in
this case the character recovers, but it may take a few game sessions for this
to happen. The party could have to deal with the tramatized body for a while
on a planet where there are no medical facilities that can save her.
These of course are just suggestions, but lets try to salvage the character.
Rob
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Rob Miracle | Bitnet : [email removed] CIS: [email removed]
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