[email removed] writes:
>
<Summary: he saw "The Longest Day", and wonders what happens if PC's get
involved in a really big battle.>
>
> I normally supports the idea that there shouldn't be any difference between
> a PC and an NPC from a game-mechanical point of view, but playing out an entire
> planetary invasion looks as unappealing as rolling all the 'to hit' and 'to
> penetrate' tasks of a 200 battery batron salvoe:)
This is a job for a computer.
> One workable solution might be to look at it from the characters standpoint:
> They see just a small part of it, and they don't know about all those bullets
> that arn't aimed in their general vicinity.
> ...
> Has anyone done something like this? Did it work?
Yes. I had a group of PC's who were mercenaries, and who were involved in
a big war on some planet. There were several actions going on at once; the
PC's were only involved in one. I used "Book 4 - Mercenary" and its abstract
system to handle all the other fights, and ran the PC's battle directly. (If
I did "The Longest Day", I'd have use Book 4 on all beaches except Omaha, and
run that one directly. If I were in a good mood, maybe I'd let the PC's be
on a different beach.) After the whole thing was over, there was a debriefing
in which the commanders of various units discussed their parts in the whole
thing. One was proudly describing how his forces had shot down a Zhodani
fighter, although he didn't know what the Zhodani were doing there. The PC
commander chose not to reveal that he had been using a captured Zho fighter
which he allowed to stray from his battle area.
- - --
"Keyboard? How quaint!" - M. Scott
Adrian Hurt | JANET: [email removed]
UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]