Theory of the game
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- #2494 Re: Theory of the game by Adrian Hurt
Don't you just hate it when someome issues a broadcast message that mucks up the editor once every five minutes:( I have 40 minutes to finish this so we'll see if I manage to make my point before the end is here:) Some weeks ago, the tv here showed 'The Longest Day' which prompted me to hunt through the bookshelf after the original book by Cornelius Ryan and got me thinking about the problems that would appear if the characters in a campaign got a pan-galactic too much and enrolled in the ground force of some faction. I normally supports the idea that there shouldn't be any difference between a PC and an NPC from a game-mechanical point of view, but playing out an entire planetary invasion looks as unappealing as rolling all the 'to hit' and 'to penetrate' tasks of a 200 battery batron salvoe:) One workable solution might be to look at it from the characters standpoint: They see just a small part of it, and they don't know about all those bullets that arn't aimed in their general vicinity. In game-terms this would probably be something like a task to avoid getting shot at during a certain interval of time (COACC uses this approach with regards to small arms fire vs low flying a/c) and some sort of random list of what types of weapons the enemy uses. Has anyone done something like this? Did it work? - - -bertil- - - -- "Some people almost never think. They just reshuffle their prejudices."