Re: Theory of the game
In reply to #2470 Theory of the game by Bertil Jonell
[email removed] writes: > <Summary: he saw "The Longest Day", and wonders what happens if PC's get involved in a really big battle.> > > I normally supports the idea that there shouldn't be any difference between > a PC and an NPC from a game-mechanical point of view, but playing out an entire > planetary invasion looks as unappealing as rolling all the 'to hit' and 'to > penetrate' tasks of a 200 battery batron salvoe:) This is a job for a computer. > One workable solution might be to look at it from the characters standpoint: > They see just a small part of it, and they don't know about all those bullets > that arn't aimed in their general vicinity. > ... > Has anyone done something like this? Did it work? Yes. I had a group of PC's who were mercenaries, and who were involved in a big war on some planet. There were several actions going on at once; the PC's were only involved in one. I used "Book 4 - Mercenary" and its abstract system to handle all the other fights, and ran the PC's battle directly. (If I did "The Longest Day", I'd have use Book 4 on all beaches except Omaha, and run that one directly. If I were in a good mood, maybe I'd let the PC's be on a different beach.) After the whole thing was over, there was a debriefing in which the commanders of various units discussed their parts in the whole thing. One was proudly describing how his forces had shot down a Zhodani fighter, although he didn't know what the Zhodani were doing there. The PC commander chose not to reveal that he had been using a captured Zho fighter which he allowed to stray from his battle area. - - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]