Surviving Hard Times

A thread of 4 messages, 26 January 1992 to 30 January 1992, in the order they were sent.

#3565 Surviving Hard Times

Richard Anderson writes:
>Steve Higgenbotham offers a dissenting view of the "Hard Times" scenario
>presented by GDW.  The following is my rebuttal, with my assertions drawn
>mostly from how we understand international economics to work... (or not
>work, depending upon whom you ask).
>
>>The basic assumption about Hard Times TL loss is that the worlds are trying
>>to become self-sufficient by dropping back 5 TLs and punting.
>
>>Why should this be so?
>
>It is so, mainly because the vast majority of these planets never
>indigenously developed the technological base to support their tech levels.

They must be pretty close with respect to their basic requirements though.
It might have been cheaper for a world to import luxury grav cars instead
of building them themselves, but imagine the trade fleet necessary to
supply a basic runaround floater for every family on Mora. And even if they
import them all, they certainly will do their own maintenance!

>Nevertheless, the vast majority of the worlds have suffered either one of
>two fates:  A) They have been in the way of two or more large battle fleets
>(just take Zarushagar as a prime example); or B) They were backwater regions
>that survived on what limited trade did come through (the Reaver's Deep
>area comes to mind).

If the trade was limited then the reliance on it would be limited too.
You can't have it both ways. Planets in backwaters would be _less_
susceptible to the loss of trade than those in other areas.

>Some places, such as the Trojan Reaches and parts of the Solomani
>Rim, are a victim of both.  Thus the "wilds" described in "Hard Times".  In
>essence, the planets that are reduced to near TL5 were either bombarded or
>starved back into the Stone Age (i.e. the 1950's).

Any society that can maintain an industrial tech level is pretty well
organized. It will have both the industrial support, ressources,
manpower and knowledge to climb the tech levels fast. Level 5
technology isn't very ressource friendly. If you can maintain
that, you can maintain a higher TL, if only you can achieve it.
And even if the know-how isn't there, the basic knowledge is there.
It's bootstrapping yourself up from a pre-industrial tech level
that would be a problem. Any society with TL 5 is more than
halfway to TL 10 :-)

>>                                              So why does it then follow
>>that they would spend lots of money building industries to produce archaic
>>equipment?  If you need to spend the money on new industries anyway, why
>>not build industries producing modern stuff?

>Primarily, they don't have the technological know-how required, nor (even
>more importantly) the capital to do the job.  They may have a lot of
>money, but if they don't have the silicon-etching equipment to make a TL8
>computer, then how are they going to make a TL8 computer?

Some other way. The history of our own planet shows that man (well, some
men :-) are infinitely inventive. And hard times (like wars) seems to
stimulate inventiveness enourmously. Remember, they may not have the
technological know-how, but they will have the theoretical knowledge.
Considering the ability Terran scientists have demonstrated for duplicating
inventions that they just knew existed, any society that already has a
basic textbook about the subject will be able to cope.

[About the bad effect of nuclear bombardments]

>Grav technology requires a well-developed technological/industrial base.
>About the only worlds with that kind of home-grown capacity are exactly
>the ones inside the "safe zones".

I've read enough after-the-holocaust stories to accept the concept of an
Imperial fleet bombing a world back to the stone age (but not, as mentioned
above, back to TL 5 (except very temporarily). What I object to in
Hard Times is the assumption that worlds that does survive the war years
relatively intact will be unable to recover and that the new polities will
inevitably fail after a few years. In the two subsectors detailed in Hard
Times alone there are four planets that IMO would be capable of reestablishing
interstellar trade on a limited basis: Accra (C6877A4-B), Khavle (C334965-B),
Aight (C752A98-A) and Westfir (B326882-B). On the other hand I have my doubts
about the only planet with a surviving class A starport, Medora (A422530-B).
With a population of only 400.000 the amount of starships it can build and/or
maintain will be on the slender side. At the very least it will need to band
together with neighbouring planets. But any high-population world with a
tech level of 11 and above will be a polity (or the core of one) in itself.
"Ah, but..." I hear you say. "Westfir can only maintain starships, not build
them with it's class B starport, and the other three are even worse off with
their miserable class C starports." Ah yes! That brings me to my worst peeve
wrt Hard Times: That there is no provision for any of the numbers
_increasing_. Pre-Rebellion Westfir had a class B starport despite it's tech
level of 13 being more than enough to build jump-drives. Why? Obviously
because other nearby worlds could make starships cheaper than they could
themselves (which nearby worlds are a mystery. All the worlds in the two
subsectors with an A starport (pre-Rebellion) have populations of 5 or less;
it's a mistake to believe that semi-random numbers will make sense without
a bit of judicious tweaking. But I digress). In 1124 Westfir's starport is
still class B and presumably relatively intact (since it still is class B
;-), while most nearby class A starports are history. So what is Westfir's
obvious next move? Why, to convert some of it's extensive spaceship con-
struction and starship maintenance capacity to starship construction.
Bingo, one class A starport. The cases of Accra, Khavle and Aight are perhaps
a little less easy. Khavle's shipyards, for example, propably suffered in the
events that reduced it's starport from class B to C, but in 1128 it still has
a population of 7 billion. Surely they can manage to get a portion of their
shipyards operational, especially if trade really is so all-fired important
to them. Even 10% of their prewar capacity comes to a tidy bit. One obvious
jury-rig is an alliance with Medora wherein Medora switches to producing
jumpdrives exclusively and Khavle makes all the rest of the ships. A very
beneficial arrangement for both sides, I should think.

One danger, that Hard Times does _not_ address, is the possibility that all
these new polities will war with each other over trade planets. I believe
that there would be a lot more new polities in 1128 than Hard Times thinks;
I also believe that a number of them will have succumbed to neighbours
within a decade. But there will also be a lot that survives.

>
>Finally, regarding Steve's point about high TL machinery suddenly
>disappearing, I would have to agree with him.  The whole idea is ludicrous.

Here, at least, we are in complete accord :-)



      Hans Rancke
University of Copenhagen
     [email removed]
- ------------
        "And now to conclude and to finish my song.
         Let us hope that these hard times, they will not last long.
         I hope soon to have occasion to alter my song;
         and sing: All the good times of the Empire.
              In the Empire are jolly good times."

#3569 post Hard Times...

Hans Rancke-Madsen writes:

>One danger, that Hard Times does _not_ address, is the possibility that
all
>these new polities will war with each other over trade planets. I
believe
>that there would be a lot more new polities in 1128 than Hard Times
thinks;
>I also believe that a number of them will have succumbed to neighbours
>within a decade. But there will also be a lot that survives.

I am forced to agree, more or less.
We (Cynthia and I) have not spent much time looking at the Warring
States period of the Recovery.  We both noticed that the Hard Times are
ideal periods for the "man on a horse" syndrome:  the Strong Leader
(read: Hitler, Stalin, Churchill, Roosevelt) will rescue us from all our
problems if we just do everything he says.  Some of these Leaders will
be benevolent.  Some won't.  There should be long term warfare in the
Former Imperium between the various polities and their various Leaders.

BUT...

We really should keep in mind those "Safe Areas".  They are already
larger, stronger, and more industrialized than any polity is likely to
be in the next few years.  Now that the shooting has stopped, they
should start re-expanding into the void within a few years at most.
This MAY result in resumed general warfare between Lucan and the
Universe, but Lucan is the Leader LEAST capable of re-expanding:  He
tends to destroy worlds that annoy him, and that tends to cause people
to fight to the last breath to keep from being conquered by him (sort of
like the Russian partisans in WW2 - Stalin was a bastard, but Hitler was
worse, so let's keep Hitler out no matter what it takes).  Norris,
Vland, Margaret, possibly Dulinor should be pushing their borders back
well before 1130.
Unfortunately, they are all going to run into the Solomani Confederation
pushing IT'S borders back.  I suspect, in the long run, that the Former
Iperium will become the Rule of Man (again!) with government on Terra.

Later...

- -- Via DLG Pro v0.985b

[email removed]

I have learned to use the word "impossible" with the greatest caution.
                                    --W. von Braun

#3584 After Hard Times

Steve Higginbotham writes:
>
>Hans Rancke-Madsen writes:
>
>>One danger, that Hard Times does _not_ address, is the possibility that
>>all these new polities will war with each other over trade planets. I
>>believe that there would be a lot more new polities in 1128 than Hard
>>Times thinks; I also believe that a number of them will have succumbed to
>>neighbours within a decade. But there will also be a lot that survives.
>
>I am forced to agree, more or less.
>[...] There should be long term warfare in the
>Former Imperium between the various polities and their various Leaders.
>
>BUT...
>
>We really should keep in mind those "Safe Areas".  They are already
>larger, stronger, and more industrialized than any polity is likely to
>be in the next few years.  Now that the shooting has stopped, they
>should start re-expanding into the void within a few years at most.
>[...] Norris, Vland, Margaret, possibly Dulinor should be pushing their
>borders back well before 1130.

And Antares. How the h... did Antares get in the same sorry
state as the rest of the factions? Didn't they get an alliance
with the Julian League? Especially hard to understand is the
Frontier and Wilds areas _between_ Antares and the League. Even
if Lucan kicked the shit out of the spinward part of Antares,
surely the coreward part would be protected by the League?

>Unfortunately, they are all going to run into the Solomani Confederation
>pushing IT'S borders back.  I suspect, in the long run, that the Former
>Iperium will become the Rule of Man (again!) with government on Terra.

They do have their internal squabbles which might prevent that.
Here is my bid for a possible developement:

The Solomani Confederation will steamroller out over all the former
Solomani Autonomous Region. It's only a matter of time. The heoric
defenders of Diaspora and Old Expanses may have stopped the initial
Solomani fleets, but the Confederation can produce more. But then
Confederation expansion will slow or even halt. There are factions
who will not want the Confederation to continue, and there are areas
like Vega that will be very hard to assimilate (It's my belief that
Terra itself could be a problem for another two generations). And
there'll alway be a big slice of the Confederation fleet tied down
guarding the Hierate border.

In the rest of the former Imperium the Safes will consolidate while
small polities will mushroom in the Outlands and the Wilds. Once
consolidated the Safes will try to reexpand, but no faction will
have the strength to do so solely by conquest. Think 17th Century.
The Great Powers will conquer some individual worlds and polities;
others will be bribed, threathend or cajoled into giving trade
concessions, allowing factories, outposts and colonies. The strongest
polities will be worth helping just to prevent another Great Power
from gaining it. And what one Power gains another will try to take
from it. Alliances will shift between Powers. Daibei and Delphi may
war over control of Massila, but they will ally against Confederation
or Core meddling. Some polities may even grow big enough to rival the
smaller Great Powers, or they may form Confederations of their own.

All in all it could be a very exiting time to adventure in. But it
will not be a second Long Night.



      Hans Rancke
University of Copenhagen
     [email removed]
- ------------
        "A  subsector  official  pompously states that the
        subsector  armed  forces  have  four Kinunir class
        ships in service,  each with enough troop strength
        to put down any military operations that threathen
        the peace of the Imperium."

                        ---Adventure 1, The Kinunir

#3606 Re:(3584)After Hard Times

Hans Rancke-Madsen write:
>
>And Antares. How the h... did Antares get in the same sorry
>state as the rest of the factions? Didn't they get an alliance
>with the Julian League? Especially hard to understand is the
>Frontier and Wilds areas _between_ Antares and the League. Even
>if Lucan kicked the shit out of the spinward part of Antares,
>surely the coreward part would be protected by the League?

Actually Antares left the Julian League around 1120 or so.  It might
have been a year later, but I don't have my books with me right now.  As
for no-mans  land  Bzrk has Vargr problems too,  Lishun was overrun
pretty early, I'm not surprised it extended into Antares.  The JP was
also having a trade war with Vland.   Still those safes are tiny, oh
well.

Rob Harris
[email removed]