Traveller's Aid Society

A thread of 2 messages, 17 May 1989 to 24 May 1989, in the order they were sent.

#369 Traveller's Aid Society

Greetings fellow Travellers!

I have a basic question.  How do you people play the Traveller's Aid Society?

All my information has come from the MegaTraveller books, and I am 99% ignorant
of what went on in the "original" manuals, so bear that in mind, please.
("New Referee, please do not bruise...")

Things like:

How do you handle day-to-day TAS functioning?

Do members get free lodging at a TAS hostel, or do they pay?

Are non-members allowed to pay for a room?

Every planet cannot have a TAS office- what are your criteria for TAS office
placement?

Anybody have a good layout of a TAS hostel?  Perhaps the one on Regina?  (If
so, would some kind soul post/mail me a copy?)

What kind of political involvement to you allow the TAS, if any?

What kind of services, besides picking up passages, do you offer to players?

For 1 *Million* credits, shouldn't a member have a room-for-life at his 'home'
hostel?   (Think of the classic image in literature of the social clubs in
London.  As an aside- read some P.G. Woodhouse: some great characters to update
and inflict on your players- some very funny NPC material in there!)

(Adrian - do such clubs still exist?)


In short, what *about* the TAS?  Any and all discussion appreciated.

                                  oo
- ---------------------------------m--m-----------------------------------------
Bob Mahoney                           [address removed]
BITNET: [email removed]                   uucp: [uunet!unh!,dartvax!][email removed]

#373 Traveller's Aid Society

> I have a basic question.  How do you people play the Traveller's Aid Society?
>
> Things like:
>
> Do members get free lodging at a TAS hostel, or do they pay?
Free lodging, but such hostels aren't the best accomodation around. They aren't
bad, but they're not usually luxury either.


> Are non-members allowed to pay for a room?
Yes.

> Every planet cannot have a TAS office- what are your criteria for TAS office
> placement?
It must be within the Imperium. Usually, it should have a decent starport and
a reasonable sized population. Perhaps starport C at least, and population
at least a few thousand.

> What kind of political involvement to you allow the TAS, if any?
None.

> What kind of services, besides picking up passages, do you offer to players?
For one thing, a place to leave their weapons. Unless you own your own ship,
owning a laser rifle has serious problems if you want to visit a civilised
planet, unless you can find somewhere safe to leave it while you wander around.

>(Think of the classic image in literature of the social clubs in London.
>As an aside- read some P.G. Woodhouse: some great characters to update
> and inflict on your players- some very funny NPC material in there!)
>
> (Adrian - do such clubs still exist?)

I think they exist, though not quite as they used to be. For one thing, women
are now admitted. (Curious, that: no-one objects to women-only clubs.)

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]