> I have a basic question. How do you people play the Traveller's Aid Society?
>
> Things like:
>
> Do members get free lodging at a TAS hostel, or do they pay?
Free lodging, but such hostels aren't the best accomodation around. They aren't
bad, but they're not usually luxury either.
> Are non-members allowed to pay for a room?
Yes.
> Every planet cannot have a TAS office- what are your criteria for TAS office
> placement?
It must be within the Imperium. Usually, it should have a decent starport and
a reasonable sized population. Perhaps starport C at least, and population
at least a few thousand.
> What kind of political involvement to you allow the TAS, if any?
None.
> What kind of services, besides picking up passages, do you offer to players?
For one thing, a place to leave their weapons. Unless you own your own ship,
owning a laser rifle has serious problems if you want to visit a civilised
planet, unless you can find somewhere safe to leave it while you wander around.
>(Think of the classic image in literature of the social clubs in London.
>As an aside- read some P.G. Woodhouse: some great characters to update
> and inflict on your players- some very funny NPC material in there!)
>
> (Adrian - do such clubs still exist?)
I think they exist, though not quite as they used to be. For one thing, women
are now admitted. (Curious, that: no-one objects to women-only clubs.)
"Keyboard? How quaint!" - M. Scott
Adrian Hurt | JANET: [email removed]
UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]