Traveller's Aid Society

By [unnamed sender] ·

TML message #369From bundle 35Read the whole thread (2 messages)All messages with this subject

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Greetings fellow Travellers!

I have a basic question.  How do you people play the Traveller's Aid Society?

All my information has come from the MegaTraveller books, and I am 99% ignorant
of what went on in the "original" manuals, so bear that in mind, please.
("New Referee, please do not bruise...")

Things like:

How do you handle day-to-day TAS functioning?

Do members get free lodging at a TAS hostel, or do they pay?

Are non-members allowed to pay for a room?

Every planet cannot have a TAS office- what are your criteria for TAS office
placement?

Anybody have a good layout of a TAS hostel?  Perhaps the one on Regina?  (If
so, would some kind soul post/mail me a copy?)

What kind of political involvement to you allow the TAS, if any?

What kind of services, besides picking up passages, do you offer to players?

For 1 *Million* credits, shouldn't a member have a room-for-life at his 'home'
hostel?   (Think of the classic image in literature of the social clubs in
London.  As an aside- read some P.G. Woodhouse: some great characters to update
and inflict on your players- some very funny NPC material in there!)

(Adrian - do such clubs still exist?)


In short, what *about* the TAS?  Any and all discussion appreciated.

                                  oo
- ---------------------------------m--m-----------------------------------------
Bob Mahoney                           [address removed]
BITNET: [email removed]                   uucp: [uunet!unh!,dartvax!][email removed]